The count
LiveLive coverage · Rust server
Deadman's Shore
Key points
- 0 of 150 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,323, the top 69% of all ranked servers.
- The current map has been up 20d 18h, since Thursday 8 October, 01:18 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Deadman's Shore
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,323 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Thursday 8 October 2026, 01:18 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Deadman's Shore?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
How often does Deadman's Shore wipe, and at what times?
Too few wipes are recorded for Deadman's Shore to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 20 days 18 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does Deadman's Shore show up in?
These are the Rust Live Stats lists Deadman's Shore fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the tags listed for Deadman's Shore signify?
gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list Deadman's Shore publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on Deadman's Shore right now?
Deadman's Shore is carrying 0 players at the moment, with 150 slots in total. Across the past week the average was 0 players.
What position does Deadman's Shore hold among Rust servers?
Ranked by seven-day player hours, Deadman's Shore is #15,323, placing it in the top 69% of ranked servers.
Rules and settings
What rules does Deadman's Shore enforce, and which settings does it use?
No gather rate appears in the name Deadman's Shore. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Deadman's Shore?
Deadman's Shore runs a game-generated procedural map: size 5,800, seed 1174934360. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
What location is Deadman's Shore in?
There is no region from Deadman's Shore. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 174.90.53.108:28015.
What is performance like on Deadman's Shore?
It never went below 33 server fps in the last 48 hours, averaging 56. It supported up to 183,528 entities, covering buildings, deployables and all other objects. Up to 6,647 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is Deadman's Shore on?
Rust network protocol 2634 and build 167781 on Windows is what Deadman's Shore runs. To join, your game must use the same protocol; Steam handles the update for you.
Is Deadman's Shore up now, and how steady is its uptime?
Right now Deadman's Shore is online. About 2 days 1 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 29 September 2026.
Getting on
How do you get onto Deadman's Shore?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 174.90.53.108:28015.