The count
Live coverage · Rust server
LocalTest
Offline LocalTest is not on the server list right now. The figures below are from when it was last seen, 15d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #13,302, the top 61% of all ranked servers.
- The current map has been up 17d 10h, since Saturday 10 October, 13:02 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LocalTest
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,302 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Saturday 10 October 2026, 13:02 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at LocalTest?
The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 20 hours after it.
How often does LocalTest wipe, and at what times?
The record holds too few of LocalTest's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 17 days 10 hours have passed since this world was generated.
Tags and filters
Where does LocalTest appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists LocalTest fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
How should you read the tags on LocalTest?
These are the tags LocalTest makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on LocalTest right now?
LocalTest is not online at the moment, having last been seen 15 days 4 hours ago.
What position does LocalTest hold among Rust servers?
Player hours over seven days put LocalTest at #13,302, in the top 61% of all ranked servers.
Rules and settings
What rules does LocalTest enforce, and which settings does it use?
Nothing in the name of LocalTest states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on LocalTest?
The map on LocalTest is procedural, made by the game itself.
Server details
What location is LocalTest in?
No region is published by LocalTest. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 175.1.77.94:28015.
What Rust version is LocalTest on?
Rust network protocol 2634 and build 167398 on Windows is what LocalTest runs. Steam updates it for you, but your game needs the same protocol to join.
Is LocalTest up now, and how steady is its uptime?
At the time of this update, LocalTest is down, last seen 15 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 11 October 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto LocalTest?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 175.1.77.94:28015.