The count
Live coverage · Rust server
LocalTest
Offline LocalTest is not on the server list right now. The figures below are from when it was last seen, 18h ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #9,681, the top 43% of all ranked servers.
- The current map has been up 1d 14h, since Tuesday 27 October, 11:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LocalTest
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,681 today
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does LocalTest wipe?
LocalTest's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 38 hours.
Lists and tags
Which Rust Live Stats filters and lists does LocalTest show up in?
The Rust Live Stats lists that include LocalTest are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What meaning do the tags on LocalTest carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which LocalTest publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on LocalTest?
Last seen 18 hours ago, LocalTest is offline right now. Peak over the past week: 1. Average: 1 players. Between now and 48 hours back, 07:00 UTC drew the most players, 1 on average.
What position does LocalTest hold among Rust servers?
Ranked by seven-day player hours, LocalTest is #9,681, placing it in the top 43% of ranked servers.
Rules and settings
Which settings and rules are in force on LocalTest?
Nothing in the name of LocalTest states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on LocalTest?
A procedural map, generated by the game, runs on LocalTest.
About the server
Where does LocalTest sit geographically?
Nothing on LocalTest states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 175.1.82.49:28015 is its address.
What version of Rust is running on LocalTest?
LocalTest operates on Windows with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Is LocalTest up now, and how steady is its uptime?
At the time of this update, LocalTest is down, last seen 18 hours ago. It was online for 4 of 24 hours in the last 1 full day, or 17% of the time. On 27 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto LocalTest?
Enter client.connect 175.1.82.49:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.