The count
Live coverage · Rust server
LocalTest
Offline LocalTest is not on the server list right now. The figures below are from when it was last seen, 7d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #14,995, the top 68% of all ranked servers.
- The current map has been up 17d 10h, since Saturday 10 October, 13:02 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LocalTest
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,995 today
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does LocalTest wipe?
Too few wipes are recorded for LocalTest to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 17 days 10 hours.
Lists and tags
Where does LocalTest appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include LocalTest are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What meaning do the tags on LocalTest carry?
gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list LocalTest publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on LocalTest?
LocalTest is not online at the moment, having last been seen 7 days 17 hours ago. Averaged across seven days, 0 players; the peak was 1.
How does LocalTest compare with other Rust servers in the rankings?
Player hours over seven days put LocalTest at #14,995, in the top 68% of all ranked servers.
Map and rules
What rules does LocalTest enforce, and which settings does it use?
The name LocalTest carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for LocalTest?
A procedural map, generated by the game, runs on LocalTest.
Server facts
Where does LocalTest sit geographically?
No region is published by LocalTest. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 175.1.85.175:28015.
What version of Rust is running on LocalTest?
LocalTest operates on Windows with Rust network protocol 2634 and build 167398. Steam updates it for you, but your game needs the same protocol to join.
How reliable is LocalTest, and is it online at the moment?
At the time of this update, LocalTest is down, last seen 7 days 17 hours ago. 2 of 168 hours were online in the last 7 full days, giving 1% uptime. The first sighting by Rust Live Stats was on 19 October 2026.
Getting on
What steps connect you to LocalTest?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 175.1.85.175:28015.