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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 117 fresh wipes in the last three hours Combat Local - Carbon Dev: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Combat Local - Carbon Dev

Offline Combat Local - Carbon Dev is not on the server list right now. The figures below are from when it was last seen, 6h ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 1 players, with a peak of 2.
  • It ranks #5,508, the top 25% of all ranked servers.
  • The current map has been up 20h, since Tuesday 27 October, 21:20 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
17-day averagepeak 2
#5,508ranktop 25%
20h agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Combat Local - Carbon Dev

Players

AveragePeakWipe
00.250.50.75115:0019:0021:0022:0010:0011:00Wiped Tue 27 Oct, 15:13 UTCWIPEWiped Tue 27 Oct, 21:20 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,508 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

Quick answers

from the figures on this page

Wiping

When does Combat Local - Carbon Dev wipe?

Too few wipes are recorded for Combat Local - Carbon Dev to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 20 hours.

Lists and tags

Where does Combat Local - Carbon Dev appear in Rust Live Stats lists and filters?

On Rust Live Stats, Combat Local - Carbon Dev is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags listed for Combat Local - Carbon Dev signify?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon, which Combat Local - Carbon Dev publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on Combat Local - Carbon Dev right now?

Combat Local - Carbon Dev reads offline at the moment; the last sighting was 6 hours ago. Peak over the past week: 2. Average: 1 players. Peak hour over 48 hours: 15:00 UTC, at 1 players on average.

How does Combat Local - Carbon Dev compare with other Rust servers in the rankings?

Player hours over seven days put Combat Local - Carbon Dev at #5,508, in the top 25% of all ranked servers.

Rules and settings

What settings and rules does Combat Local - Carbon Dev run?

Nothing in the name of Combat Local - Carbon Dev states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Server details

Which region is Combat Local - Carbon Dev hosted in?

Nothing on Combat Local - Carbon Dev states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 176.115.149.159:28015 is its address.

What version of Rust is running on Combat Local - Carbon Dev?

Combat Local - Carbon Dev operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Is Combat Local - Carbon Dev up now, and how steady is its uptime?

Combat Local - Carbon Dev is currently offline, with its last appearance 6 hours ago. It was online for 31 of 72 hours in the last 3 full days, or 43% of the time. Rust Live Stats has tracked it since 24 October 2026.

Getting on

What is the way to connect to Combat Local - Carbon Dev?

Enter client.connect 176.115.149.159:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.