The count
Live coverage · Rust server
Server_217_DevBlog
Offline Server_217_DevBlog is not on the server list right now. The figures below are from when it was last seen, 35d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,666, the top 71% of all ranked servers.
- The current map has been up 40d 2h, since Saturday 19 September, 11:30 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_217_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,666 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Server_217_DevBlog wipe?
Too few wipes are recorded for Server_217_DevBlog to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 40 days 2 hours have passed since this world was generated.
Tags and categories
Where does Server_217_DevBlog appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Server_217_DevBlog are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded.
What do the tags listed for Server_217_DevBlog signify?
These are the tags Server_217_DevBlog makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; v2183 (Protocol): You need protocol 2183 on your game to get in; oxide (Oxide): It runs the plugin framework Oxide (uMod); modded (Modded): The game changes here through plugins or settings, so it is Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is Server_217_DevBlog at the moment?
Last seen 35 days 2 hours ago, Server_217_DevBlog is offline right now.
What position does Server_217_DevBlog hold among Rust servers?
Ranked by seven-day player hours, Server_217_DevBlog is #15,666, placing it in the top 71% of ranked servers.
Settings and map
What rules does Server_217_DevBlog enforce, and which settings does it use?
No gather rate appears in the name Server_217_DevBlog. Group limits are not published. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. VAC is off: Valve's anti-cheat.
Server facts
What location is Server_217_DevBlog in?
Nothing on Server_217_DevBlog states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 176.119.169.195:28015.
What Rust version is Server_217_DevBlog on?
The setup on Server_217_DevBlog is Rust network protocol 2183 with Windows. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Server_217_DevBlog, and is it online at the moment?
Server_217_DevBlog is currently offline, with its last appearance 35 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 24 September 2026.
How to join
What is the way to connect to Server_217_DevBlog?
Enter client.connect 176.119.169.195:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.