The count
Live coverage · Rust server
Development Server
Offline Development Server is not on the server list right now. The figures below are from when it was last seen, 2d ago.
Key points
- 0 of 1 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,348, the top 69% of all ranked servers.
- The current map has been up 9d 19h, since Monday 19 October, 01:11 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Development Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,348 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Development Server wipe, and at what times?
The record holds too few of Development Server's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 9 days 19 hours have passed since this world was generated.
Tags and categories
Where does Development Server appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Development Server fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
How should you read the tags on Development Server?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon, which Development Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is Development Server at the moment?
Last seen 2 days 4 hours ago, Development Server is offline right now. Across the past week the average was 0 players.
Where does Development Server sit in the server rankings?
On player hours for the past seven days, Development Server sits at #15,348, inside the top 69% of ranked servers.
Rules and settings
Which settings and rules are in force on Development Server?
Nothing in the name of Development Server states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on Development Server?
A procedural map, generated by the game, runs on Development Server.
Server facts
Where does Development Server sit geographically?
Nothing on Development Server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 176.2.1.121:28015.
What Rust version is Development Server on?
Development Server operates on Windows with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Development Server, and is it online at the moment?
At the time of this update, Development Server is down, last seen 2 days 4 hours ago. It was online for 0 of 24 hours in the last 1 full day, or 0% of the time. On 26 October 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to Development Server?
Enter client.connect 176.2.1.121:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.