The count
Live coverage · Rust server
Devblog 260 Local
Offline Devblog 260 Local is not on the server list right now. The figures below are from when it was last seen, 32d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,730, the top 71% of all ranked servers.
- The current map has been up 32d 4h, since Saturday 26 September, 13:42 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Devblog 260 Local
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,730 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Devblog 260 Local wipe, and at what times?
Devblog 260 Local's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 32 days 4 hours.
Lists and tags
Which Rust Live Stats filters and lists does Devblog 260 Local show up in?
These are the Rust Live Stats lists Devblog 260 Local fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Devblog 260 Local?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which Devblog 260 Local publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on Devblog 260 Local?
Last seen 32 days 4 hours ago, Devblog 260 Local is offline right now.
Where does Devblog 260 Local sit in the server rankings?
On player hours for the past seven days, Devblog 260 Local sits at #16,730, inside the top 71% of ranked servers.
Rules and settings
What rules does Devblog 260 Local enforce, and which settings does it use?
The name Devblog 260 Local carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on Devblog 260 Local?
The map on Devblog 260 Local is procedural, made by the game itself.
Server facts
Where does Devblog 260 Local sit geographically?
There is no region from Devblog 260 Local. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 176.52.78.213:28015 is its address.
What version of Rust is running on Devblog 260 Local?
Rust network protocol 2633 and build 165217 on Windows is what Devblog 260 Local runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Devblog 260 Local, and is it online at the moment?
At the time of this update, Devblog 260 Local is down, last seen 32 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 26 September 2026.
How to join
What steps connect you to Devblog 260 Local?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 176.52.78.213:28015.