The count
Live coverage · Rust server
Server_217_DevBlog
Offline Server_217_DevBlog is not on the server list right now. The figures below are from when it was last seen, 2d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,419, the top 69% of all ranked servers.
- The current map has been up 3d 23h, since Saturday 24 October, 06:43 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_217_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,419 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does Server_217_DevBlog wipe?
The record holds too few of Server_217_DevBlog's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 3 days 23 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Server_217_DevBlog show up in?
These are the Rust Live Stats lists Server_217_DevBlog fits: Modded Rust servers live now. Under the filters Type: Modded; Last wipe: In the last week it appears on the server list.
How should you read the tags on Server_217_DevBlog?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; v2183 (Protocol): Join only if your game is on protocol 2183; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings changes put this under Modded; h5e7466bf (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it: that is the tag list Server_217_DevBlog publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Server_217_DevBlog at the moment?
Last seen 2 days 15 hours ago, Server_217_DevBlog is offline right now. The seven-day average for this server is 0 players.
What position does Server_217_DevBlog hold among Rust servers?
Ranked by seven-day player hours, Server_217_DevBlog is #15,419, placing it in the top 69% of ranked servers.
Rules and settings
Which settings and rules are in force on Server_217_DevBlog?
No gather rate appears in the name Server_217_DevBlog. It lists no limit on group size. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. VAC is off: Valve's anti-cheat.
Which map is live on Server_217_DevBlog?
A procedural map, generated by the game, runs on Server_217_DevBlog.
About the server
Where does Server_217_DevBlog sit geographically?
Nothing on Server_217_DevBlog states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 176.59.136.86:28015.
What version of Rust is running on Server_217_DevBlog?
The setup on Server_217_DevBlog is Rust network protocol 2183 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Server_217_DevBlog, and is it online at the moment?
As of now, Server_217_DevBlog is offline; the last sighting was 2 days 15 hours ago. 0 of 48 hours were online in the last 2 full days, giving 0% uptime. On 25 October 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to Server_217_DevBlog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 176.59.136.86:28015.