The count
Live coverage · Rust server
Server_217_DevBlog
Offline Server_217_DevBlog is not on the server list right now. The figures below are from when it was last seen, 2d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,262, the top 69% of all ranked servers.
- The current map has been up 5d 18h, since Saturday 24 October, 06:43 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_217_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,262 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Server_217_DevBlog wipe?
Too few wipes are recorded for Server_217_DevBlog to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 5 days 18 hours.
Tags and categories
Where does Server_217_DevBlog appear in Rust Live Stats lists and filters?
On Rust Live Stats, Server_217_DevBlog is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Last wipe: In the last week.
How should you read the tags on Server_217_DevBlog?
These are the tags Server_217_DevBlog makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; v2183 (Protocol): The server runs protocol 2183, so match that version to join; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The game changes here through plugins or settings, so it is Modded; h5e7466bf (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Server_217_DevBlog?
Last seen 2 days 14 hours ago, Server_217_DevBlog is offline right now. The seven-day average for this server is 0 players.
How does Server_217_DevBlog compare with other Rust servers in the rankings?
On player hours for the past seven days, Server_217_DevBlog sits at #15,262, inside the top 69% of ranked servers.
Rules and settings
What rules does Server_217_DevBlog enforce, and which settings does it use?
No gather rate appears in the name Server_217_DevBlog. It lists no limit on group size. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. VAC is off: Valve's anti-cheat.
Which map is live on Server_217_DevBlog?
A procedural map, generated by the game, runs on Server_217_DevBlog.
About the server
What location is Server_217_DevBlog in?
No region is published by Server_217_DevBlog. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 176.59.139.227:28015.
What Rust version is Server_217_DevBlog on?
Server_217_DevBlog operates on Windows with Rust network protocol 2183. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Server_217_DevBlog, and is it online at the moment?
Server_217_DevBlog is currently offline, with its last appearance 2 days 14 hours ago. It was online for 3 of 72 hours in the last 3 full days, or 4% of the time. Rust Live Stats has tracked it since 26 October 2026.
How to join
What steps connect you to Server_217_DevBlog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 176.59.139.227:28015.