Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
82,642 players on Rust servers right now 11,835 servers online 3,762 with players on 274 fresh wipes in the last three hours Rust Oxide Dev - Local: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Rust Oxide Dev - Local

Offline Rust Oxide Dev - Local is not on the server list right now. The figures below are from when it was last seen, 41d ago.

Key points

  • 1 of 2 players are on at the last check, 50% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,273.
  • The current map has been up 48d 19h, since Thursday 10 September, 18:53 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 2 players

1/ 2players now 50% full
07-day averagepeak –
#13,273rankno region published
48d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Rust Oxide Dev - Local

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,273 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
133 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
78 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
48 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
242 / 700

Quick answers

from the figures on this page

Wiping

When does Rust Oxide Dev - Local wipe?

Too few wipes are recorded for Rust Oxide Dev - Local to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 48 days 19 hours.

Lists and tags

Which Rust Live Stats filters and lists does Rust Oxide Dev - Local show up in?

On Rust Live Stats, Rust Oxide Dev - Local is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Rust Oxide Dev - Local?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): You need protocol 2633 on your game to get in; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Rust Oxide Dev - Local publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on Rust Oxide Dev - Local?

Rust Oxide Dev - Local reads offline at the moment; the last sighting was 41 days 4 hours ago.

What position does Rust Oxide Dev - Local hold among Rust servers?

On player hours for the past seven days, Rust Oxide Dev - Local sits at #13,273, inside the top – of ranked servers.

Map and rules

Which settings and rules are in force on Rust Oxide Dev - Local?

Nothing in the name of Rust Oxide Dev - Local states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Which map is live on Rust Oxide Dev - Local?

A procedural map, generated by the game, runs on Rust Oxide Dev - Local.

Server facts

Where does Rust Oxide Dev - Local sit geographically?

Nothing on Rust Oxide Dev - Local states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 176.60.49.30:28115.

What version of Rust is running on Rust Oxide Dev - Local?

The setup on Rust Oxide Dev - Local is Rust network protocol 2633 and build 164530 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Does Rust Oxide Dev - Local stay online, and is it up right now?

At the time of this update, Rust Oxide Dev - Local is down, last seen 41 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 16 September 2026.

Connecting

What is the way to connect to Rust Oxide Dev - Local?

Enter client.connect 176.60.49.30:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp2
Max players The slot count is 2.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol You need protocol 2633 on your game to get in.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.