The count
Live coverage · Rust server
RPV automatic local test
Offline RPV automatic local test is not on the server list right now. The figures below are from when it was last seen, 5d ago.
Key points
- 0 of 1 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,425, the top 69% of all ranked servers.
- The current map has been up 5d 23h, since Thursday 22 October, 05:17 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RPV automatic local test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,425 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does RPV automatic local test wipe?
RPV automatic local test's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days 23 hours have passed since this world was generated.
Tags and categories
Where does RPV automatic local test appear in Rust Live Stats lists and filters?
On Rust Live Stats, RPV automatic local test is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.
How should you read the tags on RPV automatic local test?
These are the tags RPV automatic local test makes public: gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on RPV automatic local test right now?
Last seen 5 days 23 hours ago, RPV automatic local test is offline right now. The seven-day average for this server is 0 players.
How does RPV automatic local test compare with other Rust servers in the rankings?
Ranked by seven-day player hours, RPV automatic local test is #15,425, placing it in the top 69% of ranked servers.
Map and rules
Which settings and rules are in force on RPV automatic local test?
Nothing in the name of RPV automatic local test states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on RPV automatic local test?
The map on RPV automatic local test is procedural, made by the game itself.
About the server
What location is RPV automatic local test in?
No region is published by RPV automatic local test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 176.60.52.61:52013.
What Rust version is RPV automatic local test on?
The setup on RPV automatic local test is Rust network protocol 2634 and build 167781 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is RPV automatic local test up now, and how steady is its uptime?
At the time of this update, RPV automatic local test is down, last seen 5 days 23 hours ago. It was online for 0 of 120 hours in the last 5 full days, or 0% of the time. The first sighting by Rust Live Stats was on 22 October 2026.
Connecting
What steps connect you to RPV automatic local test?
Enter client.connect 176.60.52.61:52013 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.