The count
Live coverage · Rust server
IKS[211 Devblog]
Offline IKS[211 Devblog] is not on the server list right now. The figures below are from when it was last seen, 13d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #12,973, the top 60% of all ranked servers.
- The current map has been up 17d 2h, since Monday 12 October, 21:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on IKS[211 Devblog]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,973 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does IKS[211 Devblog] wipe?
Too few wipes are recorded for IKS[211 Devblog] to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 17 days 2 hours.
Tags and categories
Where does IKS[211 Devblog] appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include IKS[211 Devblog] are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded.
What do the tags listed for IKS[211 Devblog] signify?
mp10 (Max players): The slot count is 10; v2164 (Protocol): You need protocol 2164 on your game to get in; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings changes put this under Modded; hb68d7370 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it: that is the tag list IKS[211 Devblog] publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is IKS[211 Devblog] at the moment?
IKS[211 Devblog] reads offline at the moment; the last sighting was 13 days 3 hours ago.
What position does IKS[211 Devblog] hold among Rust servers?
Player hours over seven days put IKS[211 Devblog] at #12,973, in the top 60% of all ranked servers.
Rules and settings
What rules does IKS[211 Devblog] enforce, and which settings does it use?
Nothing in the name of IKS[211 Devblog] states a gather rate. Group limits are not published. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Anti-cheat: VAC from Valve is off.
About the server
Which region is IKS[211 Devblog] hosted in?
No region is published by IKS[211 Devblog]. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 177.3.220.53:27015.
What Rust version is IKS[211 Devblog] on?
IKS[211 Devblog] operates on Windows with Rust network protocol 2164. To join, your game must use the same protocol; Steam handles the update for you.
Does IKS[211 Devblog] stay online, and is it up right now?
At the time of this update, IKS[211 Devblog] is down, last seen 13 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 16 October 2026.
Getting on
What steps connect you to IKS[211 Devblog]?
Enter client.connect 177.3.220.53:27015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.