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40,809 players on Rust servers right now 11,626 servers online 2,991 with players on 88 fresh wipes in the last three hours PaperRust LOCAL validation: 0 players (offline) Updated every five minutes

Live coverage · Rust server

PaperRust LOCAL validation

Offline PaperRust LOCAL validation is not on the server list right now. The figures below are from when it was last seen, 9d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,318, the top 70% of all ranked servers.
  • The current map has been up 9d 18h, since Monday 19 October, 13:19 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#15,318ranktop 70%
9d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on PaperRust LOCAL validation

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,318 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
84 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
119 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
42 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at PaperRust LOCAL validation?

The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.

When does PaperRust LOCAL validation wipe?

The record holds too few of PaperRust LOCAL validation's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 9 days 18 hours.

Lists and tags

Which Rust Live Stats filters and lists does PaperRust LOCAL validation show up in?

The Rust Live Stats lists that include PaperRust LOCAL validation are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags listed for PaperRust LOCAL validation signify?

These are the tags PaperRust LOCAL validation makes public: gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on PaperRust LOCAL validation right now?

Last seen 9 days 16 hours ago, PaperRust LOCAL validation is offline right now.

How does PaperRust LOCAL validation compare with other Rust servers in the rankings?

On player hours for the past seven days, PaperRust LOCAL validation sits at #15,318, inside the top 70% of ranked servers.

Settings and map

What rules does PaperRust LOCAL validation enforce, and which settings does it use?

No gather rate appears in the name PaperRust LOCAL validation. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for PaperRust LOCAL validation?

A procedural map, generated by the game, runs on PaperRust LOCAL validation.

Server facts

Where does PaperRust LOCAL validation sit geographically?

There is no region from PaperRust LOCAL validation. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 177.72.227.240:28015.

What Rust version is PaperRust LOCAL validation on?

Rust network protocol 2634 and build 167781 on Linux is what PaperRust LOCAL validation runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does PaperRust LOCAL validation stay online, and is it up right now?

PaperRust LOCAL validation is currently offline, with its last appearance 9 days 16 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 19 October 2026.

Connecting

What is the way to connect to PaperRust LOCAL validation?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 177.72.227.240:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp2
Max players Slots: 2.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.