The count
Live coverage · Rust server
PaperRust LOCAL validation
Offline PaperRust LOCAL validation is not on the server list right now. The figures below are from when it was last seen, 9d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,318, the top 70% of all ranked servers.
- The current map has been up 9d 18h, since Monday 19 October, 13:19 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PaperRust LOCAL validation
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,318 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Monday 19 October 2026, 13:19 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at PaperRust LOCAL validation?
The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.
When does PaperRust LOCAL validation wipe?
The record holds too few of PaperRust LOCAL validation's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 9 days 18 hours.
Lists and tags
Which Rust Live Stats filters and lists does PaperRust LOCAL validation show up in?
The Rust Live Stats lists that include PaperRust LOCAL validation are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags listed for PaperRust LOCAL validation signify?
These are the tags PaperRust LOCAL validation makes public: gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on PaperRust LOCAL validation right now?
Last seen 9 days 16 hours ago, PaperRust LOCAL validation is offline right now.
How does PaperRust LOCAL validation compare with other Rust servers in the rankings?
On player hours for the past seven days, PaperRust LOCAL validation sits at #15,318, inside the top 70% of ranked servers.
Settings and map
What rules does PaperRust LOCAL validation enforce, and which settings does it use?
No gather rate appears in the name PaperRust LOCAL validation. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for PaperRust LOCAL validation?
A procedural map, generated by the game, runs on PaperRust LOCAL validation.
Server facts
Where does PaperRust LOCAL validation sit geographically?
There is no region from PaperRust LOCAL validation. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 177.72.227.240:28015.
What Rust version is PaperRust LOCAL validation on?
Rust network protocol 2634 and build 167781 on Linux is what PaperRust LOCAL validation runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does PaperRust LOCAL validation stay online, and is it up right now?
PaperRust LOCAL validation is currently offline, with its last appearance 9 days 16 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 19 October 2026.
Connecting
What is the way to connect to PaperRust LOCAL validation?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 177.72.227.240:28015.