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94,650 players on Rust servers right now 11,876 servers online 4,085 with players on 158 fresh wipes in the last three hours FiercyCity: 2 players (offline) Updated every five minutes

Live coverage · Rust server

FiercyCity

Offline FiercyCity is not on the server list right now. The figures below are from when it was last seen, 17d ago.

Key points

  • 2 of 500 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #11,505, the top 52% of all ranked servers.
  • The current map has been up 21d 1h, since Tuesday 6 October, 17:15 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 2 of 500 players

2/ 500players now 0% full
07-day averagepeak –
#11,505ranktop 52%
21d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on FiercyCity

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,505 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct10 Oct13 Oct15 Oct17 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Wipes

newest first

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
208 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
187 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
34 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
191 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
65 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at FiercyCity?

At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe peaked 1 hours in.

How often does FiercyCity wipe, and at what times?

Too few wipes are recorded for FiercyCity to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 21 days 1 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does FiercyCity show up in?

These are the Rust Live Stats lists FiercyCity fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What meaning do the tags on FiercyCity carry?

These are the tags FiercyCity makes public: gmrust (Game mode): Survival here follows standard Rust; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is FiercyCity at the moment?

FiercyCity is not online at the moment, having last been seen 17 days 4 hours ago.

How does FiercyCity compare with other Rust servers in the rankings?

Player hours over seven days put FiercyCity at #11,505, in the top 52% of all ranked servers.

Rules and settings

Which settings and rules are in force on FiercyCity?

Nothing in the name of FiercyCity states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for FiercyCity?

The map on FiercyCity is procedural, made by the game itself.

Server details

Where does FiercyCity sit geographically?

There is no region from FiercyCity. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 178.120.7.162:28015.

What version of Rust is running on FiercyCity?

FiercyCity operates on Windows with Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is FiercyCity, and is it online at the moment?

FiercyCity is currently offline, with its last appearance 17 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 6 October 2026.

Getting on

What is the way to connect to FiercyCity?

Enter client.connect 178.120.7.162:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp500
Max players The slot count is 500.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166652
Build Build: 166652.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.