The count
Live coverage · Rust server
ScoobyDooRUST
Offline ScoobyDooRUST is not on the server list right now. The figures below are from when it was last seen, 14d ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,267, the top 71% of all ranked servers.
- The current map has been up 15d 5h, since Monday 12 October, 20:55 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ScoobyDooRUST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,267 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Monday 12 October 2026, 20:55 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ScoobyDooRUST?
The average peak across its recent wipes is 1 players. 19 hours after the latest wipe, the crowd reached its peak.
How often does ScoobyDooRUST wipe, and at what times?
Too few wipes are recorded for ScoobyDooRUST to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 15 days 5 hours.
Tags and filters
Where does ScoobyDooRUST appear in Rust Live Stats lists and filters?
On Rust Live Stats, ScoobyDooRUST is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for ScoobyDooRUST signify?
gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list ScoobyDooRUST publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is ScoobyDooRUST at the moment?
Last seen 14 days 5 hours ago, ScoobyDooRUST is offline right now.
How does ScoobyDooRUST compare with other Rust servers in the rankings?
Ranked by seven-day player hours, ScoobyDooRUST is #15,267, placing it in the top 71% of ranked servers.
Rules and settings
What rules does ScoobyDooRUST enforce, and which settings does it use?
No gather rate appears in the name ScoobyDooRUST. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for ScoobyDooRUST?
A procedural map, generated by the game, runs on ScoobyDooRUST.
Server details
Which region is ScoobyDooRUST hosted in?
No region is published by ScoobyDooRUST. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 178.176.151.150:28015.
What Rust version is ScoobyDooRUST on?
The setup on ScoobyDooRUST is Rust network protocol 2634 and build 167584 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Does ScoobyDooRUST stay online, and is it up right now?
ScoobyDooRUST is currently offline, with its last appearance 14 days 5 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 October 2026.
Getting on
How do you get onto ScoobyDooRUST?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 178.176.151.150:28015.