The count
Live coverage · Rust server
DeepSea local validation
Offline DeepSea local validation is not on the server list right now. The figures below are from when it was last seen, 10d ago.
Key points
- 0 of 1 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,295, the top 70% of all ranked servers.
- The current map has been up 11d 4h, since Saturday 17 October, 15:37 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on DeepSea local validation
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,295 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Saturday 17 October 2026, 15:16 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at DeepSea local validation?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does DeepSea local validation wipe, and at what times?
The record holds too few of DeepSea local validation's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 11 days 4 hours have passed since this world was generated.
Lists and tags
Where does DeepSea local validation appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include DeepSea local validation are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What meaning do the tags on DeepSea local validation carry?
gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list DeepSea local validation publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on DeepSea local validation?
Last seen 10 days 22 hours ago, DeepSea local validation is offline right now.
How does DeepSea local validation compare with other Rust servers in the rankings?
Player hours over seven days put DeepSea local validation at #15,295, in the top 70% of all ranked servers.
Settings and map
Which settings and rules are in force on DeepSea local validation?
Nothing in the name of DeepSea local validation states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for DeepSea local validation?
The map on DeepSea local validation is procedural, made by the game itself.
About the server
Where does DeepSea local validation sit geographically?
There is no region from DeepSea local validation. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 178.222.157.41:28025.
What version of Rust is running on DeepSea local validation?
DeepSea local validation operates on Windows with Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is DeepSea local validation, and is it online at the moment?
As of now, DeepSea local validation is offline; the last sighting was 10 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 17 October 2026.
Getting on
How do you get onto DeepSea local validation?
Enter client.connect 178.222.157.41:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.