The count
Live coverage · Rust server
DeptyZ Testing
Offline DeptyZ Testing is not on the server list right now. The figures below are from when it was last seen, 7d ago.
Key points
- 2 of 2 players are on at the last check, 100% full.
- Over the last seven days it averages 0 players.
- It ranks #12,132, the top 55% of all ranked servers.
- The current map has been up 7d 23h, since Monday 19 October, 22:05 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on DeptyZ Testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,132 today
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Monday 19 October 2026, 20:51 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on DeptyZ Testing?
Recent wipes on this server averaged a peak of 3 players at their busiest. The crowd on the latest wipe peaked 1 hours in.
When does DeptyZ Testing wipe?
Too few wipes are recorded for DeptyZ Testing to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 7 days 23 hours.
Tags and categories
Where does DeptyZ Testing appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists DeptyZ Testing fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on DeptyZ Testing carry?
These are the tags DeptyZ Testing makes public: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on DeptyZ Testing right now?
Last seen 7 days 22 hours ago, DeptyZ Testing is offline right now.
How does DeptyZ Testing compare with other Rust servers in the rankings?
On player hours for the past seven days, DeptyZ Testing sits at #12,132, inside the top 55% of ranked servers.
Settings and map
Which settings and rules are in force on DeptyZ Testing?
The name DeptyZ Testing carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for DeptyZ Testing?
The map on DeptyZ Testing is procedural, made by the game itself.
About the server
Which region is DeptyZ Testing hosted in?
Nothing on DeptyZ Testing states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 178.55.161.163:28015.
What Rust version is DeptyZ Testing on?
DeptyZ Testing operates on Windows with Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is DeptyZ Testing, and is it online at the moment?
At the time of this update, DeptyZ Testing is down, last seen 7 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 19 October 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to DeptyZ Testing?
Enter client.connect 178.55.161.163:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.