The count
Live coverage · Rust server
test
Offline test is not on the server list right now. The figures below are from when it was last seen, 2h ago.
Key points
- 0 of 15 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #11,341, the top 51% of all ranked servers.
- The current map has been up 23d 8h, since Sunday 4 October, 16:40 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #11,341 today
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does test wipe?
The record holds too few of test's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 23 days 8 hours.
Tags and categories
Which Rust Live Stats filters and lists does test show up in?
On Rust Live Stats, test is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for test signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which test publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is test at the moment?
test is not online at the moment, having last been seen 2 hours ago. Peak over the past week: 1. Average: 0 players. The busiest hour in the past 48 was 20:00 UTC, averaging 0 players.
What position does test hold among Rust servers?
Ranked by seven-day player hours, test is #11,341, placing it in the top 51% of ranked servers.
Settings and map
What rules does test enforce, and which settings does it use?
Nothing in the name of test states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on test?
test uses a procedural map, which the game generates.
Server details
Where does test sit geographically?
There is no region from test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 178.69.140.160:28015.
What Rust version is test on?
The setup on test is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is test up now, and how steady is its uptime?
As of now, test is offline; the last sighting was 2 hours ago. It was online for 13 of 168 hours in the last 7 full days, or 8% of the time. On 4 October 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to test?
Enter client.connect 178.69.140.160:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.