The count
Live coverage · Rust server
MAR Rust Test Baseline
Offline MAR Rust Test Baseline is not on the server list right now. The figures below are from when it was last seen, 40d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,405.
- The current map has been up 43d 7h, since Wednesday 16 September, 15:14 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on MAR Rust Test Baseline
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,405 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does MAR Rust Test Baseline wipe?
The record holds too few of MAR Rust Test Baseline's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 43 days 7 hours.
Lists and tags
Which Rust Live Stats filters and lists does MAR Rust Test Baseline show up in?
The Rust Live Stats lists that include MAR Rust Test Baseline are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What meaning do the tags on MAR Rust Test Baseline carry?
gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): The slot count is 4; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs163794 (Build): Build: 163794; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list MAR Rust Test Baseline publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on MAR Rust Test Baseline?
Last seen 40 days 7 hours ago, MAR Rust Test Baseline is offline right now.
What position does MAR Rust Test Baseline hold among Rust servers?
Player hours over seven days put MAR Rust Test Baseline at #15,405, in the top – of all ranked servers.
Settings and map
What settings and rules does MAR Rust Test Baseline run?
Nothing in the name of MAR Rust Test Baseline states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on MAR Rust Test Baseline?
MAR Rust Test Baseline uses a procedural map, which the game generates.
About the server
Which region is MAR Rust Test Baseline hosted in?
No region is published by MAR Rust Test Baseline. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 185.175.93.132:28115.
What version of Rust is running on MAR Rust Test Baseline?
The setup on MAR Rust Test Baseline is Rust network protocol 2633 and build 163794 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is MAR Rust Test Baseline up now, and how steady is its uptime?
At the time of this update, MAR Rust Test Baseline is down, last seen 40 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 16 September 2026.
Connecting
What steps connect you to MAR Rust Test Baseline?
Enter client.connect 185.175.93.132:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.