Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
49,675 players on Rust servers right now 11,694 servers online 3,031 with players on 104 fresh wipes in the last three hours MAR Rust Test Baseline: 0 players (offline) Updated every five minutes

Live coverage · Rust server

MAR Rust Test Baseline

Offline MAR Rust Test Baseline is not on the server list right now. The figures below are from when it was last seen, 34d ago.

Key points

  • 0 of 4 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,232, the top 71% of all ranked servers.
  • The current map has been up 43d 11h, since Wednesday 16 September, 15:14 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 4 players

0/ 4players now 0% full
07-day averagepeak –
#16,232ranktop 71%
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on MAR Rust Test Baseline

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,232 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
15 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
4 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
15 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
128 / 200

Quick answers

from the figures on this page

Wipe schedule

How often does MAR Rust Test Baseline wipe, and at what times?

The record holds too few of MAR Rust Test Baseline's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 43 days 11 hours.

Tags and filters

Which Rust Live Stats filters and lists does MAR Rust Test Baseline show up in?

These are the Rust Live Stats lists MAR Rust Test Baseline fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

How should you read the tags on MAR Rust Test Baseline?

These are the tags MAR Rust Test Baseline makes public: gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How full is MAR Rust Test Baseline at the moment?

Last seen 34 days 18 hours ago, MAR Rust Test Baseline is offline right now.

How does MAR Rust Test Baseline compare with other Rust servers in the rankings?

On player hours for the past seven days, MAR Rust Test Baseline sits at #16,232, inside the top 71% of ranked servers.

Map and rules

Which settings and rules are in force on MAR Rust Test Baseline?

The name MAR Rust Test Baseline carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is in use on MAR Rust Test Baseline?

The map on MAR Rust Test Baseline is procedural, made by the game itself.

Server facts

Where does MAR Rust Test Baseline sit geographically?

Nothing on MAR Rust Test Baseline states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 185.175.93.189:28115 is its address.

What Rust version is MAR Rust Test Baseline on?

The setup on MAR Rust Test Baseline is Rust network protocol 2633 and build 163794 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Does MAR Rust Test Baseline stay online, and is it up right now?

MAR Rust Test Baseline is currently offline, with its last appearance 34 days 18 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 24 September 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to MAR Rust Test Baseline?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 185.175.93.189:28115.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp4
Max players The slot count is 4.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol You need protocol 2633 on your game to get in.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.