The count
Live coverage · Rust server
MAR Rust Test Baseline
Offline MAR Rust Test Baseline is not on the server list right now. The figures below are from when it was last seen, 34d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,232, the top 71% of all ranked servers.
- The current map has been up 43d 11h, since Wednesday 16 September, 15:14 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on MAR Rust Test Baseline
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,232 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does MAR Rust Test Baseline wipe, and at what times?
The record holds too few of MAR Rust Test Baseline's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 43 days 11 hours.
Tags and filters
Which Rust Live Stats filters and lists does MAR Rust Test Baseline show up in?
These are the Rust Live Stats lists MAR Rust Test Baseline fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
How should you read the tags on MAR Rust Test Baseline?
These are the tags MAR Rust Test Baseline makes public: gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is MAR Rust Test Baseline at the moment?
Last seen 34 days 18 hours ago, MAR Rust Test Baseline is offline right now.
How does MAR Rust Test Baseline compare with other Rust servers in the rankings?
On player hours for the past seven days, MAR Rust Test Baseline sits at #16,232, inside the top 71% of ranked servers.
Map and rules
Which settings and rules are in force on MAR Rust Test Baseline?
The name MAR Rust Test Baseline carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is in use on MAR Rust Test Baseline?
The map on MAR Rust Test Baseline is procedural, made by the game itself.
Server facts
Where does MAR Rust Test Baseline sit geographically?
Nothing on MAR Rust Test Baseline states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 185.175.93.189:28115 is its address.
What Rust version is MAR Rust Test Baseline on?
The setup on MAR Rust Test Baseline is Rust network protocol 2633 and build 163794 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Does MAR Rust Test Baseline stay online, and is it up right now?
MAR Rust Test Baseline is currently offline, with its last appearance 34 days 18 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 24 September 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to MAR Rust Test Baseline?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 185.175.93.189:28115.