The count
Live coverage · Rust server
ppacket-test
Offline ppacket-test is not on the server list right now. The figures below are from when it was last seen, 17d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #13,364, the top 61% of all ranked servers.
- The current map has been up 18d 0h, since Sunday 11 October, 19:34 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ppacket-test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,364 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does ppacket-test wipe?
Too few wipes are recorded for ppacket-test to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 18 days have passed since this world was generated.
Tags and categories
Where does ppacket-test appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include ppacket-test are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for ppacket-test signify?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list ppacket-test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is ppacket-test at the moment?
ppacket-test is not online at the moment, having last been seen 17 days 6 hours ago.
How does ppacket-test compare with other Rust servers in the rankings?
Ranked by seven-day player hours, ppacket-test is #13,364, placing it in the top 61% of ranked servers.
Settings and map
Which settings and rules are in force on ppacket-test?
The name ppacket-test carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on ppacket-test?
The map on ppacket-test is procedural, made by the game itself.
Server details
Which region is ppacket-test hosted in?
No region is published by ppacket-test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 185.177.125.94:28015.
What version of Rust is running on ppacket-test?
The setup on ppacket-test is Rust network protocol 2634 and build 167398 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is ppacket-test up now, and how steady is its uptime?
As of now, ppacket-test is offline; the last sighting was 17 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 12 October 2026.
How to join
What steps connect you to ppacket-test?
Enter client.connect 185.177.125.94:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.