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33,506 players on Rust servers right now 11,662 servers online 2,814 with players on 80 fresh wipes in the last three hours My Dev Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

My Dev Server

Offline My Dev Server is not on the server list right now. The figures below are from when it was last seen, 22d ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,767, the top 61% of all ranked servers.
  • The current map has been up 25d 14h, since Saturday 3 October, 13:30 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
07-day averagepeak –
#13,767ranktop 61%
25d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on My Dev Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,767 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct6 Oct9 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.3 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.5 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
4 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.3 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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RustSpain.com | EU Main
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2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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1 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at My Dev Server?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

When does My Dev Server wipe?

My Dev Server wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 25 days 14 hours.

Lists and tags

Which Rust Live Stats filters and lists does My Dev Server show up in?

The Rust Live Stats lists that include My Dev Server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on My Dev Server?

gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list My Dev Server publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on My Dev Server right now?

My Dev Server reads offline at the moment; the last sighting was 22 days 14 hours ago.

Where does My Dev Server sit in the server rankings?

On player hours for the past seven days, My Dev Server sits at #13,767, inside the top 61% of ranked servers.

Settings and map

Which settings and rules are in force on My Dev Server?

The name My Dev Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for My Dev Server?

My Dev Server uses a procedural map, which the game generates.

About the server

What location is My Dev Server in?

Nothing on My Dev Server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 185.181.37.110:28015.

What Rust version is My Dev Server on?

Rust network protocol 2634 and build 166652 on Windows is what My Dev Server runs. To join, your game must use the same protocol; Steam handles the update for you.

Is My Dev Server up now, and how steady is its uptime?

As of now, My Dev Server is offline; the last sighting was 22 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 25 September 2026, Rust Live Stats saw it for the first time.

Getting on

How do you get onto My Dev Server?

Enter client.connect 185.181.37.110:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166652
Build Build: 166652.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.