The count
LiveLive coverage · Rust server
zombie-test
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,269, the top 68% of all ranked servers.
- The current map has been up 15d 11h, since Wednesday 14 October, 08:42 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on zombie-test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,269 today
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does zombie-test wipe, and at what times?
The record holds too few of zombie-test's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 15 days 11 hours.
Tags and filters
Which Rust Live Stats filters and lists does zombie-test show up in?
On Rust Live Stats, zombie-test is listed under Modded Rust servers live now and Rust zombie servers, live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on zombie-test?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list zombie-test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on zombie-test right now?
Live now: 0 players on zombie-test, out of 10 slots. Across the past week the average was 0 players.
What position does zombie-test hold among Rust servers?
On player hours for the past seven days, zombie-test sits at #15,269, inside the top 68% of ranked servers.
Map and rules
What rules does zombie-test enforce, and which settings does it use?
The name zombie-test carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for zombie-test?
Size 1,500, seed 4242: that is the procedural map the game generates for zombie-test. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
What location is zombie-test in?
Nothing on zombie-test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 185.186.143.156:28015.
Is performance on zombie-test steady?
Server fps averaged 219 over the last 48 hours, with a low of 192. Buildings, deployables and everything else in the world added up to a maximum of 7,601 entities. Up to 2,270 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is zombie-test on?
The setup on zombie-test is Rust network protocol 2634 and build 167781 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is zombie-test, and is it online at the moment?
zombie-test is up and running at this moment. Based on the uptime it reports, the last restart was about 4 days 16 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 14 October 2026.
Getting on
What is the way to connect to zombie-test?
Enter client.connect 185.186.143.156:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.