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39,661 players on Rust servers right now 11,593 servers online 2,860 with players on 129 fresh wipes in the last three hours Aria Reach: 0 players on now Updated every five minutes

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Aria Reach

Key points

  • 0 of 200 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 3.
  • It ranks #4,930, the top 22% of all ranked servers.
  • The current map has been up 13d 16h, since Friday 16 October, 12:57 UTC, on a biweekly schedule.
  • The next wipe is expected Friday 30 October at 12:57 UTC, in 7h.
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biweekly wipes vanillamoddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 200 players

0/ 200players now 0% full
07-day averagepeak 3
#4,930ranktop 22%
13d agolast wipebiweekly schedule
7hnext wipeFri 30 Oct, 12:57 UTC

Players on Aria Reach

Players

AveragePeak
00.511.5206:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,930 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7h

from its schedule tag

Next wipe Friday 30 October, 12:57 UTC, in 7h. Its biweekly schedule tag · low confidence

13.8 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
6wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  1. 7h
    Fri 30 Oct, 12:57 UTC
  2. 6d 13h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 14d 7h
    Fri 13 Nov, 12:57 UTC
  4. 28d 7h
    Fri 27 Nov, 12:57 UTC
  5. 34d 13h
    Thu 3 Dec, 19:00 UTC
    FW
  6. 42d 7h
    Fri 11 Dec, 12:57 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Wipes

newest first

Wipe peaks at 5 players

Peak
5
Crowd
–
Lasted
running
Players before
1

Force wipe peaks at 13 players

Peak
13
Crowd
halved by day 5
Lasted
14.8 days
Players before
2

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
12.7 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Aria Reach?

Recent wipes on this server averaged a peak of 6 players at their busiest. Peak population on the latest wipe came 5 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 3.

When does Aria Reach wipe?

With too few of Aria Reach's wipes recorded to confirm the schedule, the tag is used for the prediction. Friday 30 October at 12:57 UTC is the date of its next wipe. The world you are playing on was built 13 days 16 hours. Wipes every two weeks: that is the schedule its tags publish.

Lists and tags

Who operates Aria Reach?

The rustaria.ru hostname Aria Reach publishes is shared with 4 other tracked servers, which points to one operator.

Which Rust Live Stats filters and lists does Aria Reach show up in?

The Rust Live Stats lists that include Aria Reach are Modded Rust servers live now, Rust PvE servers, live now and Rust tutorial servers: live list. You will find it on the server list under Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the tags listed for Aria Reach signify?

gmvanilla (Game mode): Survival in the vanilla style; mp200 (Max players): 200 slots are available; ts100 (Group limit): Each team holds 100 at most; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^b (Biweekly): It wipes once every fortnight; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^p (PvE): The world is the danger here; players do not fight each other; ^t (Tutorial on): New players get Facepunch's tutorial as a starting point; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^x (Unknown flag): Facepunch leaves this flag undocumented: that is the tag list Aria Reach publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on Aria Reach right now?

Aria Reach is carrying 0 players at the moment, with 200 slots in total. The seven-day average is 0 players, with a peak of 3. Peak hour over 48 hours: 16:00 UTC, at 1 players on average.

Where does Aria Reach sit in the server rankings?

Player hours over seven days put Aria Reach at #4,930, in the top 22% of all ranked servers.

Rules and settings

What settings and rules does Aria Reach run?

The name Aria Reach carries no gather rate. The cap on a group is 100 players. It runs pve, no fighting other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. By its own label it is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.

Which map is live on Aria Reach?

Size 4,500, seed 121315421: that is the procedural map the game generates for Aria Reach. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Вайп был 13 д наза.

Server details

Where does Aria Reach sit geographically?

No region is published by Aria Reach. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 185.189.255.156:35000.

How well does Aria Reach perform?

The average server fps was 178 over the last 48 hours; the lowest was 109. Buildings, deployables and everything else in the world added up to a maximum of 127,431 entities. Up to 5,320 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Aria Reach on?

The setup on Aria Reach is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Aria Reach up now, and how steady is its uptime?

Right now Aria Reach is online. The uptime it reports puts the last restart at about 1 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 18 September 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to Aria Reach?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 185.189.255.156:35000.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^p,^b,^v,^t,^p,gmvanilla,cs168909,^x,ts100,^o^z

Game

gmvanilla
Game mode Survival in the vanilla style.
mp200
Max players 200 slots are available.
ts100
Group limit Each team holds 100 at most.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Wipe schedule

^b
Biweekly It wipes once every fortnight.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.
^t
Tutorial on New players get Facepunch's tutorial as a starting point.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Other

^x
Unknown flag Facepunch leaves this flag undocumented.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.