The count
LiveLive coverage · EU
RedLine#1 -2X LOOT- -NO LIMIT-
Key points
- 0 of 300 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 8.
- It ranks #3,822, the top 17% of all ranked servers, and #1404 in EU.
- The current map has been up 13d 1h, since Friday 16 October, 14:02 UTC, on a biweekly schedule.
- The next wipe is expected Friday 30 October at 14:02 UTC, in 22h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RedLine#1 -2X LOOT- -NO LIMIT-
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,822 today
Rank
daily · 1 is bestTop 17% of all ranked servers, top 48% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 22h
from its schedule tag
Next wipe Friday 30 October, 14:02 UTC, in 22h. Its biweekly schedule tag · low confidence
Coming wipes
- 22hFri 30 Oct, 14:02 UTC
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 14d 22hFri 13 Nov, 14:02 UTC
- 28d 22hFri 27 Nov, 14:02 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 42d 22hFri 11 Dec, 14:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.
Wipes
newest firstThe current map
Wipe peaks at 5 players
Friday 16 October 2026, 14:02 UTC
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 4
Force wipe
Force wipe peaks at 3 players
Thursday 1 October 2026, 18:40 UTC FW
- Peak
- 3
- Crowd
- halved by day 13
- Lasted
- 14.8 days
- Players before
- 0
Wipe
Wipe peaks at 5 players
Thursday 17 September 2026, 23:23 UTC
- Peak
- 5
- Crowd
- halved by day 8
- Lasted
- 13.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on RedLine#1 -2X LOOT- -NO LIMIT-?
At their busiest, its recent wipes averaged 4 players. 24 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 10.5.
On what timetable does RedLine#1 -2X LOOT- -NO LIMIT- wipe?
With too few of RedLine#1 -2X LOOT- -NO LIMIT-'s wipes recorded to confirm the schedule, the tag is used for the prediction. Expect the next wipe on Friday 30 October at 14:02 UTC. The world you are playing on was built 13 days 1 hours. Its tags set out a wipe schedule of every two weeks.
Tags and filters
Which Rust Live Stats filters and lists does RedLine#1 -2X LOOT- -NO LIMIT- show up in?
On Rust Live Stats, RedLine#1 -2X LOOT- -NO LIMIT- is listed under 2x Rust servers live now, EU Rust servers, live and Modded Rust servers live now. Under the filters Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x it appears on the server list.
What do the tags listed for RedLine#1 -2X LOOT- -NO LIMIT- signify?
gmrust (Game mode): Standard survival, in the Rust style; mp300 (Max players): Slots: 300; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^b (Biweekly): It wipes once every fortnight; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon; EU (Europe): The server browser places this server under Europe; jp0 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it: that is the tag list RedLine#1 -2X LOOT- -NO LIMIT- publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on RedLine#1 -2X LOOT- -NO LIMIT-?
0 of RedLine#1 -2X LOOT- -NO LIMIT-'s 300 slots are filled right now. The seven-day average is 1 players, with a peak of 8. Between now and 48 hours back, 18:00 UTC drew the most players, 2 on average.
How does RedLine#1 -2X LOOT- -NO LIMIT- compare with other Rust servers in the rankings?
Seven-day player hours place RedLine#1 -2X LOOT- -NO LIMIT- at #3,822 overall, in the top 17% of ranked servers and #1,404 in Europe.
Map and rules
Which settings and rules are in force on RedLine#1 -2X LOOT- -NO LIMIT-?
Read the name for the rate: 2x gathering on RedLine#1 -2X LOOT- -NO LIMIT-. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for RedLine#1 -2X LOOT- -NO LIMIT-?
A procedural map of 5,000 with seed 1759884539, generated by the game, runs on RedLine#1 -2X LOOT- -NO LIMIT-. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
Which region is RedLine#1 -2X LOOT- -NO LIMIT- hosted in?
The EU tag on RedLine#1 -2X LOOT- -NO LIMIT- lists it in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 185.189.255.167:35000.
Is performance on RedLine#1 -2X LOOT- -NO LIMIT- steady?
It never went below 143 server fps in the last 48 hours, averaging 173. Buildings, deployables and everything else in the world added up to a maximum of 141,646 entities. The highest memory usage was 4,197 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is RedLine#1 -2X LOOT- -NO LIMIT- on?
The setup on RedLine#1 -2X LOOT- -NO LIMIT- is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is RedLine#1 -2X LOOT- -NO LIMIT- up now, and how steady is its uptime?
Right now RedLine#1 -2X LOOT- -NO LIMIT- is online. The uptime it reports puts the last restart at about 10 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
How do you get onto RedLine#1 -2X LOOT- -NO LIMIT-?
Enter client.connect 185.189.255.167:35000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://redlineserver.gamestores.app.
