The count
LiveLive coverage · EU
RUST WAY HARD | PVP | PVE | ZOMBIE | RPG
Key points
- 0 of 200 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #6,578, the top 30% of all ranked servers, and #1935 in EU.
- The current map has been up 20d 21h, since Thursday 8 October, 16:08 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 4h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RUST WAY HARD | PVP | PVE | ZOMBIE | RPG
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,578 today
Rank
daily · 1 is bestTop 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 4h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 21d 2hThu 19 Nov, 16:08 UTC
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 47 hours in.
Wipes
newest firstThe current map
Wipe peaks at 5 players
Thursday 8 October 2026, 16:08 UTC
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 9 players
Sunday 4 October 2026, 14:41 UTC
- Peak
- 9
- Crowd
- halved by day 3
- Lasted
- 4.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on RUST WAY HARD | PVP | PVE | ZOMBIE | RPG?
At their busiest, its recent wipes averaged 7 players. 47 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 3 when it did not hold.
On what timetable does RUST WAY HARD | PVP | PVE | ZOMBIE | RPG wipe?
RUST WAY HARD | PVP | PVE | ZOMBIE | RPG's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 20 days 21 hours. Its tags set out a wipe schedule of every two weeks.
Tags and categories
Which operator is behind RUST WAY HARD | PVP | PVE | ZOMBIE | RPG?
A rust-way.ru hostname is published by RUST WAY HARD | PVP | PVE | ZOMBIE | RPG and by 3 other servers we track, so they most likely share an operator.
Where does RUST WAY HARD | PVP | PVE | ZOMBIE | RPG appear in Rust Live Stats lists and filters?
On Rust Live Stats, RUST WAY HARD | PVP | PVE | ZOMBIE | RPG is listed under EU Rust servers, live, Modded Rust servers live now, Rust battlefield servers, live now and Rust zombie servers, live now. Under the filters Region: Europe; Type: Modded; Server tag: Biweekly ^b, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks it appears on the server list.
What meaning do the tags on RUST WAY HARD | PVP | PVE | ZOMBIE | RPG carry?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp200 (Max players): The slot count is 200; ts200 (Group limit): Each team holds 200 at most; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^b (Biweekly): The cycle is two weeks per wipe; ^i (Battlefield): Fast PvP, high rates and kits: this is battlefield; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EU (Europe): Europe is the browser listing for this server, which RUST WAY HARD | PVP | PVE | ZOMBIE | RPG publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on RUST WAY HARD | PVP | PVE | ZOMBIE | RPG?
0 of RUST WAY HARD | PVP | PVE | ZOMBIE | RPG's 200 slots are filled right now. Averaged across seven days, 0 players; the peak was 3. Between now and 48 hours back, 10:00 UTC drew the most players, 2 on average.
Where does RUST WAY HARD | PVP | PVE | ZOMBIE | RPG sit in the server rankings?
Europe places RUST WAY HARD | PVP | PVE | ZOMBIE | RPG at #1,935; overall it is #6,578, inside the top 30% of ranked servers, by seven-day player hours.
Settings and map
What rules does RUST WAY HARD | PVP | PVE | ZOMBIE | RPG enforce, and which settings does it use?
No gather rate appears in the name RUST WAY HARD | PVP | PVE | ZOMBIE | RPG. A group can reach 200 players at most. It runs battlefield, fast PvP with kits and high rates. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on RUST WAY HARD | PVP | PVE | ZOMBIE | RPG?
A procedural map of 3,250 with seed 1844192820, generated by the game, runs on RUST WAY HARD | PVP | PVE | ZOMBIE | RPG. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Where does RUST WAY HARD | PVP | PVE | ZOMBIE | RPG sit geographically?
By its own EU tag, RUST WAY HARD | PVP | PVE | ZOMBIE | RPG sits in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 185.189.255.18:35000 is its address.
Is performance on RUST WAY HARD | PVP | PVE | ZOMBIE | RPG steady?
It never went below 20 server fps in the last 48 hours, averaging 59. It supported up to 64,273 entities, covering buildings, deployables and all other objects. Up to 2,328 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is RUST WAY HARD | PVP | PVE | ZOMBIE | RPG on?
Rust network protocol 2635 and build 168909 on Windows is what RUST WAY HARD | PVP | PVE | ZOMBIE | RPG runs. To join, your game must use the same protocol; Steam handles the update for you.
Is RUST WAY HARD | PVP | PVE | ZOMBIE | RPG up now, and how steady is its uptime?
Right now RUST WAY HARD | PVP | PVE | ZOMBIE | RPG is online. About 6 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What is the way to connect to RUST WAY HARD | PVP | PVE | ZOMBIE | RPG?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 185.189.255.18:35000. You can find its website at http://rust-way.ru.
