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60,085 players on Rust servers right now 11,768 servers online 3,517 with players on 135 fresh wipes in the last three hours Test Server: 50 players (offline) Updated every five minutes

Live coverage · Rust server

Test Server

Offline Test Server is not on the server list right now. The figures below are from when it was last seen, 3d ago.

Key points

  • 50 of 50 players are on at the last check, 100% full.
  • Over the last seven days it averages 50 players, with a peak of 50.
  • It ranks #2,860, the top 13% of all ranked servers.
  • The current map has been up 10d 13h, since Sunday 18 October, 08:43 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 50 of 50 players

50/ 50players now 100% full
507-day averagepeak 50
#2,860ranktop 13%
10d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #2,860 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep28 Sep4 Oct9 Oct23 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.7 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
48wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 18 OctWed 7 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
50

Wipe peaks at 50 players

Peak
50
Crowd
–
Lasted
10.9 days
Players before
50

Force wipe peaks at 93 players

Peak
93
Crowd
held half
Lasted
5.7 days
Players before
91

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
5.4 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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9 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Test Server?

Recent wipes on this server averaged a peak of 48 players at their busiest. Half the peak was held until the next wipe in 100% of its recent wipes.

When does Test Server wipe?

Test Server wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 10 days 13 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Test Server show up in?

These are the Rust Live Stats lists Test Server fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 50+ on average it appears on the server list.

What meaning do the tags on Test Server carry?

These are the tags Test Server makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How many players are on Test Server right now?

Last seen 3 days 4 hours ago, Test Server is offline right now. Peak over the past week: 50. Average: 50 players.

What position does Test Server hold among Rust servers?

On player hours for the past seven days, Test Server sits at #2,860, inside the top 13% of ranked servers.

Map and rules

Which settings and rules are in force on Test Server?

Nothing in the name of Test Server states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is off.

Server facts

What location is Test Server in?

No region is published by Test Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 185.203.152.138:28015 is its address.

What version of Rust is running on Test Server?

Rust network protocol 2635 and build 168909 on Windows is what Test Server runs. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Test Server, and is it online at the moment?

As of now, Test Server is offline; the last sighting was 3 days 4 hours ago. 4 of 168 hours were online in the last 7 full days, giving 2% uptime. On 23 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to Test Server?

Enter client.connect 185.203.152.138:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.