Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
66,506 players on Rust servers right now 11,742 servers online 3,391 with players on 202 fresh wipes in the last three hours Boat wars Gamemode | Deep Sea Training | Testing: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Boat wars Gamemode | Deep Sea Training | Testing

Key points

  • 0 of 40 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,290, the top 69% of all ranked servers.
  • The current map has been up 16d 9h, since Tuesday 13 October, 13:49 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak –
#15,290ranktop 69%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Boat wars Gamemode | Deep Sea Training | Testing

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,290 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
32 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
48 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
17 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
50 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
236 / 260

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Boat wars Gamemode | Deep Sea Training | Testing?

Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it.

How often does Boat wars Gamemode | Deep Sea Training | Testing wipe, and at what times?

Boat wars Gamemode | Deep Sea Training | Testing's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 16 days 9 hours have passed since this world was generated.

Tags and filters

Where does Boat wars Gamemode | Deep Sea Training | Testing appear in Rust Live Stats lists and filters?

On Rust Live Stats, Boat wars Gamemode | Deep Sea Training | Testing is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags listed for Boat wars Gamemode | Deep Sea Training | Testing signify?

gmrust (Game mode): Standard survival, in the Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon: that is the tag list Boat wars Gamemode | Deep Sea Training | Testing publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How full is Boat wars Gamemode | Deep Sea Training | Testing at the moment?

Boat wars Gamemode | Deep Sea Training | Testing is carrying 0 players at the moment, with 40 slots in total. Averaged over seven days: 0 players.

How does Boat wars Gamemode | Deep Sea Training | Testing compare with other Rust servers in the rankings?

Player hours over seven days put Boat wars Gamemode | Deep Sea Training | Testing at #15,290, in the top 69% of all ranked servers.

Rules and settings

Which settings and rules are in force on Boat wars Gamemode | Deep Sea Training | Testing?

No gather rate appears in the name Boat wars Gamemode | Deep Sea Training | Testing. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on Boat wars Gamemode | Deep Sea Training | Testing?

Size 3,000, seed 1: that is the procedural map the game generates for Boat wars Gamemode | Deep Sea Training | Testing. Same size, same seed, same map: RustMaps has it, reachable from this page.

About the server

Where does Boat wars Gamemode | Deep Sea Training | Testing sit geographically?

Nothing on Boat wars Gamemode | Deep Sea Training | Testing states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 185.218.195.135:20184.

What is performance like on Boat wars Gamemode | Deep Sea Training | Testing?

The average server fps was 83 over the last 48 hours; the lowest was 64. Buildings, deployables and everything else in the world added up to a maximum of 47,400 entities. The highest memory usage was 4,218 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on Boat wars Gamemode | Deep Sea Training | Testing?

Boat wars Gamemode | Deep Sea Training | Testing operates on Linux with Rust network protocol 2634 and build 167781. To join, your game must use the same protocol; Steam handles the update for you.

Does Boat wars Gamemode | Deep Sea Training | Testing stay online, and is it up right now?

Right now Boat wars Gamemode | Deep Sea Training | Testing is online. About 16 days 8 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 21 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to Boat wars Gamemode | Deep Sea Training | Testing?

Enter client.connect 185.218.195.135:20184 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://rustcator.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp40
Max players The slot count is 40.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.