The count
Live coverage · Rust server
pllm-test-1
Offline pllm-test-1 is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,441, the top 71% of all ranked servers.
- The current map has been up 16d 12h, since Monday 12 October, 23:10 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on pllm-test-1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,441 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does pllm-test-1 wipe, and at what times?
Too few wipes are recorded for pllm-test-1 to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 16 days 12 hours.
Lists and tags
Which Rust Live Stats filters and lists does pllm-test-1 show up in?
On Rust Live Stats, pllm-test-1 is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on pllm-test-1?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon, which pllm-test-1 publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How many players are on pllm-test-1 right now?
pllm-test-1 is not online at the moment, having last been seen 16 days 11 hours ago.
Where does pllm-test-1 sit in the server rankings?
Ranked by seven-day player hours, pllm-test-1 is #15,441, placing it in the top 71% of ranked servers.
Rules and settings
What settings and rules does pllm-test-1 run?
The name pllm-test-1 carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for pllm-test-1?
The map on pllm-test-1 is procedural, made by the game itself.
About the server
Where does pllm-test-1 sit geographically?
There is no region from pllm-test-1. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 185.226.156.2:28115.
What version of Rust is running on pllm-test-1?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-1 runs. To join, your game must use the same protocol; Steam handles the update for you.
Is pllm-test-1 up now, and how steady is its uptime?
As of now, pllm-test-1 is offline; the last sighting was 16 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 12 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto pllm-test-1?
Enter client.connect 185.226.156.2:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.