The count
LiveLive coverage · Rust server
Building Bulletin Creative
Key points
- 5 of 100 players are on now, 5% full.
- Over the last seven days it averages 4 players, with a peak of 15.
- It ranks #1,486, the top 7% of all ranked servers.
- The current map has been up 6d 12h, since Thursday 22 October, 18:23 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Building Bulletin Creative
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,486 today
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 8 players
Thursday 22 October 2026, 18:23 UTC
- Peak
- 8
- Crowd
- –
- Lasted
- running
- Players before
- 2
Wipe
Wipe peaks at 15 players
Tuesday 13 October 2026, 10:02 UTC
- Peak
- 15
- Crowd
- halved by day 3
- Lasted
- 9.3 days
- Players before
- 0
Wipe
Wipe peaks at 10 players
Sunday 4 October 2026, 09:15 UTC
- Peak
- 10
- Crowd
- held half
- Lasted
- 9 days
- Players before
- 0
Wipe
Wipe peaks at 7 players
Friday 2 October 2026, 03:38 UTC
- Peak
- 7
- Crowd
- held half
- Lasted
- 2.2 days
- Players before
- 0
Wipe
Wipe peaks at 14 players
Monday 21 September 2026, 16:42 UTC
- Peak
- 14
- Crowd
- held half
- Lasted
- 10.5 days
- Players before
- 2
Wipe
Wipe peaks at 8 players
Thursday 17 September 2026, 09:04 UTC
- Peak
- 8
- Crowd
- held half
- Lasted
- 4.3 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Building Bulletin Creative?
At their busiest, its recent wipes averaged 11 players. Peak population on the latest wipe came 2 hours after it. In 80% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 3 when it did not hold.
On what timetable does Building Bulletin Creative wipe?
Building Bulletin Creative wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 6 days 12 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does Building Bulletin Creative show up in?
These are the Rust Live Stats lists Building Bulletin Creative fits: Modded Rust servers live now, Rust build and creative servers: live list and Rust creative servers, live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.
What meaning do the tags on Building Bulletin Creative carry?
gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list Building Bulletin Creative publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is Building Bulletin Creative at the moment?
Live now: 5 players on Building Bulletin Creative, out of 100 slots. The seven-day average is 4 players, with a peak of 15. Peak hour over 48 hours: 20:00 UTC, at 13 players on average.
Where does Building Bulletin Creative sit in the server rankings?
Ranked by seven-day player hours, Building Bulletin Creative is #1,486, placing it in the top 7% of ranked servers.
Settings and map
What settings and rules does Building Bulletin Creative run?
Nothing in the name of Building Bulletin Creative states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is off.
Which map is live on Building Bulletin Creative?
A procedural map of 6,000 with seed 1337, generated by the game, runs on Building Bulletin Creative. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.
About the server
Which region is Building Bulletin Creative hosted in?
Nothing on Building Bulletin Creative states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 185.248.134.124:28015 is its address.
What is performance like on Building Bulletin Creative?
Server fps averaged 100 over the last 48 hours, with a low of 88. Entity count reached 139,310: buildings, deployables and the rest of the world. Up to 5,247 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Building Bulletin Creative?
Building Bulletin Creative operates on Windows with Rust network protocol 2635 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Building Bulletin Creative up now, and how steady is its uptime?
Building Bulletin Creative is up and running at this moment. Based on the uptime it reports, the last restart was about 6 days 10 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What is the way to connect to Building Bulletin Creative?
Enter client.connect 185.248.134.124:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/rusticated.