The count
LiveLive coverage · Rust server
chilling_wave
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,290, the top 69% of all ranked servers.
- The current map has been up 55d 21h, since Friday 4 September, 02:06 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on chilling_wave
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,290 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does chilling_wave wipe?
The record holds too few of chilling_wave's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 55 days 21 hours.
Lists and tags
Where does chilling_wave appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include chilling_wave are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on chilling_wave carry?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list chilling_wave publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on chilling_wave right now?
chilling_wave is carrying 0 players at the moment, with 50 slots in total. The seven-day average for this server is 0 players.
What position does chilling_wave hold among Rust servers?
Ranked by seven-day player hours, chilling_wave is #15,290, placing it in the top 69% of ranked servers.
Map and rules
What settings and rules does chilling_wave run?
Nothing in the name of chilling_wave states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on chilling_wave?
A procedural map of 2,000 with seed 78955152, generated by the game, runs on chilling_wave. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
What location is chilling_wave in?
No region is published by chilling_wave. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 185.250.36.125:28015.
How well does chilling_wave perform?
It never went below 24 server fps in the last 48 hours, averaging 52. It supported up to 26,762 entities, covering buildings, deployables and all other objects. Memory use peaked at 1,050 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is chilling_wave on?
Rust network protocol 2633 and build 162929 on Linux is what chilling_wave runs. Steam updates it for you, but your game needs the same protocol to join.
Does chilling_wave stay online, and is it up right now?
At the time of this update, chilling_wave is live. About 4 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What steps connect you to chilling_wave?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 185.250.36.125:28015.