The count
Live coverage · Rust server
Test server
Offline Test server is not on the server list right now. The figures below are from when it was last seen, 11d ago.
Key points
- 0 of ? players are on at the last check.
- Over the last seven days it averages 0 players.
- It ranks #15,210, the top 70% of all ranked servers.
- The current map has been up 21d 11h, since Wednesday 7 October, 17:47 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Test server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,210 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Wednesday 7 October 2026, 17:47 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 24 September 2026, 12:33 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13.2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 24 September 2026, 05:48 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 23 September 2026, 21:56 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 21 September 2026, 20:13 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Test server?
Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it. In 50% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 1.
On what timetable does Test server wipe?
Test server wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 21 days 11 hours.
Tags and categories
Which Rust Live Stats filters and lists does Test server show up in?
These are the Rust Live Stats lists Test server fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for Test server signify?
gmrust (Game mode): Standard survival, in the Rust style; mp0 (Max players): The slot count is 0; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Test server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is Test server at the moment?
Test server is not online at the moment, having last been seen 11 days 13 hours ago.
What position does Test server hold among Rust servers?
Ranked by seven-day player hours, Test server is #15,210, placing it in the top 70% of ranked servers.
Map and rules
What rules does Test server enforce, and which settings does it use?
No gather rate appears in the name Test server. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on Test server?
A procedural map of 3,300 with seed 1337, generated by the game, runs on Test server. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
Server details
What location is Test server in?
No region is published by Test server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 185.83.154.87:28024 is its address.
What version of Rust is running on Test server?
Test server operates on Linux with Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Test server stay online, and is it up right now?
As of now, Test server is offline; the last sighting was 11 days 13 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What steps connect you to Test server?
Enter client.connect 185.83.154.87:28024 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.