The count
Live coverage · Rust server
IKS[211 Devblog]
Offline IKS[211 Devblog] is not on the server list right now. The figures below are from when it was last seen, 12d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #12,902, the top 60% of all ranked servers.
- The current map has been up 16d 12h, since Monday 12 October, 21:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on IKS[211 Devblog]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,902 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does IKS[211 Devblog] wipe?
Too few wipes are recorded for IKS[211 Devblog] to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 16 days 12 hours have passed since this world was generated.
Tags and filters
Where does IKS[211 Devblog] appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include IKS[211 Devblog] are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded.
What do the tags listed for IKS[211 Devblog] signify?
The server browser reads mp10 (Max players): Slots: 10; v2164 (Protocol): The server runs protocol 2164, so match that version to join; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings changes put this under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust, which IKS[211 Devblog] publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is IKS[211 Devblog] at the moment?
Last seen 12 days 19 hours ago, IKS[211 Devblog] is offline right now.
How does IKS[211 Devblog] compare with other Rust servers in the rankings?
Player hours over seven days put IKS[211 Devblog] at #12,902, in the top 60% of all ranked servers.
Settings and map
What rules does IKS[211 Devblog] enforce, and which settings does it use?
Nothing in the name of IKS[211 Devblog] states a gather rate. No group limit appears in its listing. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Anti-cheat: VAC from Valve is off.
Server facts
Which region is IKS[211 Devblog] hosted in?
There is no region from IKS[211 Devblog]. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 185.86.13.162:27015.
What Rust version is IKS[211 Devblog] on?
IKS[211 Devblog] operates on Windows with Rust network protocol 2164. Steam updates it for you, but your game needs the same protocol to join.
How reliable is IKS[211 Devblog], and is it online at the moment?
IKS[211 Devblog] is currently offline, with its last appearance 12 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 16 October 2026.
Getting on
How do you get onto IKS[211 Devblog]?
Enter client.connect 185.86.13.162:27015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.