The count
Live coverage · Rust server
SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED
Offline SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,351, the top 69% of all ranked servers.
- The current map has been up 70d 9h, since Wednesday 19 August, 20:01 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,351 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED wipe?
Too few wipes are recorded for SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 70 days 9 hours.
Tags and filters
Where does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED appear in Rust Live Stats lists and filters?
On Rust Live Stats, SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What meaning do the tags on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2632 (Protocol): You need protocol 2632 on your game to get in; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon, which SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED at the moment?
SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED reads offline at the moment; the last sighting was 32 hours ago. Across the past week the average was 0 players.
How does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED compare with other Rust servers in the rankings?
Ranked by seven-day player hours, SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is #15,351, placing it in the top 69% of ranked servers.
Rules and settings
Which settings and rules are in force on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
Nothing in the name of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED runs a game-generated procedural map: size 6,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
Server details
What location is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED in?
There is no region from SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 186.12.202.7:28015.
What is performance like on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
It never went below 105 server fps in the last 48 hours, averaging 192. Buildings, deployables and everything else in the world added up to a maximum of 49,992 entities. The highest memory usage was 5,768 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED on?
The setup on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is Rust network protocol 2632 and build 161125 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED, and is it online at the moment?
As of now, SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is offline; the last sighting was 32 hours ago. The uptime it reports puts the last restart at about 15 days 5 hours ago. 141 of 168 hours were online in the last 7 full days, giving 84% uptime. Rust Live Stats has tracked it since 13 September 2026.
How to join
How do you get onto SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
Enter client.connect 186.12.202.7:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.