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94,092 players on Rust servers right now 11,831 servers online 3,830 with players on 517 fresh wipes in the last three hours DarkStyle's Carbon Test Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

DarkStyle's Carbon Test Server

Offline DarkStyle's Carbon Test Server is not on the server list right now. The figures below are from when it was last seen, 27d ago.

Key points

  • 1 of 50 players are on at the last check, 2% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,832, the top 61% of all ranked servers.
  • The current map has been up 29d 3h, since Wednesday 30 September, 17:35 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 50 players

1/ 50players now 2% full
07-day averagepeak –
#13,832ranktop 61%
29d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on DarkStyle's Carbon Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,832 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 8

The first 48 hours of its last wipes

Wed 30 SepMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.4 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 8
Lasted
9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
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Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on DarkStyle's Carbon Test Server?

At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 50% of its recent wipes. On those occasions it fell below half by day 8.

On what timetable does DarkStyle's Carbon Test Server wipe?

Wipes on DarkStyle's Carbon Test Server come at irregular times, and no next date can be given. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 29 days 3 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does DarkStyle's Carbon Test Server show up in?

The Rust Live Stats lists that include DarkStyle's Carbon Test Server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What meaning do the tags on DarkStyle's Carbon Test Server carry?

These are the tags DarkStyle's Carbon Test Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166586 (Build): This server runs game build 166586; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

What is the current population on DarkStyle's Carbon Test Server?

Last seen 27 days ago, DarkStyle's Carbon Test Server is offline right now.

How does DarkStyle's Carbon Test Server compare with other Rust servers in the rankings?

On player hours for the past seven days, DarkStyle's Carbon Test Server sits at #13,832, inside the top 61% of ranked servers.

Rules and settings

What settings and rules does DarkStyle's Carbon Test Server run?

No gather rate appears in the name DarkStyle's Carbon Test Server. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is in use on DarkStyle's Carbon Test Server?

A procedural map, generated by the game, runs on DarkStyle's Carbon Test Server.

Server details

Where does DarkStyle's Carbon Test Server sit geographically?

Nothing on DarkStyle's Carbon Test Server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 187.190.39.34:28505.

What Rust version is DarkStyle's Carbon Test Server on?

DarkStyle's Carbon Test Server operates on Windows with Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is DarkStyle's Carbon Test Server, and is it online at the moment?

At the time of this update, DarkStyle's Carbon Test Server is down, last seen 27 days ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 14 September 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto DarkStyle's Carbon Test Server?

Enter client.connect 187.190.39.34:28505 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players The slot count is 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166586
Build This server runs game build 166586.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.