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44,427 players on Rust servers right now 11,663 servers online 2,902 with players on 99 fresh wipes in the last three hours Octavian: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Octavian

Offline Octavian is not on the server list right now. The figures below are from when it was last seen, 29d ago.

Key points

  • 1 of 20 players are on at the last check, 5% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,124, the top 63% of all ranked servers.
  • The current map has been up 30d 10h, since Tuesday 29 September, 16:42 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 20 players

1/ 20players now 5% full
07-day averagepeak –
#15,124ranktop 63%
30d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Octavian

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,124 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct2 Oct4 Oct5 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
17 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
36 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
6 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
20 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
112 / 200

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Octavian?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does Octavian wipe?

The record holds too few of Octavian's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 30 days 10 hours have passed since this world was generated.

Lists and tags

Where does Octavian appear in Rust Live Stats lists and filters?

On Rust Live Stats, Octavian is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

What meaning do the tags on Octavian carry?

These are the tags Octavian makes public: gmrust (Game mode): Standard survival, in the Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on Octavian?

Octavian is not online at the moment, having last been seen 29 days 10 hours ago.

What position does Octavian hold among Rust servers?

Player hours over seven days put Octavian at #15,124, in the top 63% of all ranked servers.

Rules and settings

Which settings and rules are in force on Octavian?

The name Octavian carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is live on Octavian?

Octavian uses a procedural map, which the game generates.

About the server

What location is Octavian in?

No region is published by Octavian. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 188.47.38.169:28115.

What Rust version is Octavian on?

The setup on Octavian is Rust network protocol 2633 and build 165217 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Is Octavian up now, and how steady is its uptime?

As of now, Octavian is offline; the last sighting was 29 days 10 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 29 September 2026.

Connecting

How do you get onto Octavian?

Enter client.connect 188.47.38.169:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp20
Max players The slot count is 20.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build Build: 165217.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.