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37,934 players on Rust servers right now 11,623 servers online 2,921 with players on 81 fresh wipes in the last three hours Test server: 0 players on now Updated every five minutes

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Test server

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #9,369, the top 42% of all ranked servers.
  • The current map has been up 11h, since Wednesday 28 October, 19:59 UTC.
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vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#9,369ranktop 42%
11h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Test server

Players

AveragePeak
00.250.50.75120:0022:0000:0002:0004:0006:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608020:0022:0000:0002:0004:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,369 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
5.1 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
3.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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RustSpain.com | EU Main
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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10 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Test server?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

When does Test server wipe?

Test server wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 11 hours.

Lists and tags

Which Rust Live Stats filters and lists does Test server show up in?

On Rust Live Stats, Test server is listed under Modded Rust servers live now. You will find it on the server list under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Test server?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; rustmaps (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it: that is the tag list Test server publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is Test server at the moment?

0 of Test server's 100 slots are filled right now. Averaged across seven days, 0 players; the peak was 1. The busiest hour in the past 48 was 20:00 UTC, averaging 1 players.

Where does Test server sit in the server rankings?

On player hours for the past seven days, Test server sits at #9,369, inside the top 42% of ranked servers.

Map and rules

What rules does Test server enforce, and which settings does it use?

No gather rate appears in the name Test server. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Test server?

On Test server the map is custom at size 3,500; its file is published and can be downloaded here.

About the server

Which region is Test server hosted in?

No region is published by Test server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 191.44.68.101:40121.

How well does Test server perform?

The average server fps was 53 over the last 48 hours; the lowest was 41. It supported up to 63,882 entities, covering buildings, deployables and all other objects. Up to 2,575 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Test server on?

Test server operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Test server, and is it online at the moment?

At the time of this update, Test server is live. About 5 hours ago is when it last restarted, according to its uptime. 58 of 168 hours were online in the last 7 full days, giving 35% uptime. On 20 October 2026, Rust Live Stats saw it for the first time.

Getting on

What is the way to connect to Test server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 191.44.68.101:40121. The server's website: https://verisunucu.net.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Other

rustmaps
Custom tag You will not find this among Rust's standard tags: the owner or a plugin created it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.