The count
Live coverage · Rust server
RPTEST
Offline RPTEST is not on the server list right now. The figures below are from when it was last seen, 5d ago.
Key points
- 1 of 500 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,436, the top 56% of all ranked servers.
- The current map has been up 5d 3h, since Saturday 24 October, 08:35 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RPTEST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,436 today
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 24 October 2026, 08:35 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 22 October 2026, 20:44 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 21 October 2026, 02:01 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 20 October 2026, 17:42 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Sunday 18 October 2026, 12:57 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 2.2 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Sunday 18 October 2026, 06:53 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Saturday 17 October 2026, 14:12 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 14 October 2026, 17:47 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 2.9 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at RPTEST?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.
On what timetable does RPTEST wipe?
Wipes on RPTEST come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 5 days 3 hours have passed since this world was generated.
Tags and categories
Where does RPTEST appear in Rust Live Stats lists and filters?
On Rust Live Stats, RPTEST is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on RPTEST?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which RPTEST publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on RPTEST?
RPTEST reads offline at the moment; the last sighting was 5 days 3 hours ago. Averaged across seven days, 0 players; the peak was 1.
Where does RPTEST sit in the server rankings?
Ranked by seven-day player hours, RPTEST is #12,436, placing it in the top 56% of ranked servers.
Settings and map
What settings and rules does RPTEST run?
The name RPTEST carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
About the server
Which region is RPTEST hosted in?
There is no region from RPTEST. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 192.154.104.162:28016.
What version of Rust is running on RPTEST?
The setup on RPTEST is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is RPTEST up now, and how steady is its uptime?
As of now, RPTEST is offline; the last sighting was 5 days 3 hours ago. It was online for 21 of 168 hours in the last 7 full days, or 12% of the time. Rust Live Stats has tracked it since 2 October 2026.
How to join
What is the way to connect to RPTEST?
Enter client.connect 192.154.104.162:28016 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.