The count
LiveLive coverage · Rust server
[TEST] Corrosion Map Editor Validation
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,323, the top 69% of all ranked servers.
- The current map has been up 11d 8h, since Sunday 18 October, 02:17 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [TEST] Corrosion Map Editor Validation
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,323 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does [TEST] Corrosion Map Editor Validation wipe?
The record holds too few of [TEST] Corrosion Map Editor Validation's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 11 days 8 hours.
Tags and categories
Which Rust Live Stats filters and lists does [TEST] Corrosion Map Editor Validation show up in?
On Rust Live Stats, [TEST] Corrosion Map Editor Validation is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags listed for [TEST] Corrosion Map Editor Validation signify?
gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list [TEST] Corrosion Map Editor Validation publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is [TEST] Corrosion Map Editor Validation at the moment?
[TEST] Corrosion Map Editor Validation is carrying 0 players at the moment, with 10 slots in total. Across the past week the average was 0 players.
What position does [TEST] Corrosion Map Editor Validation hold among Rust servers?
On player hours for the past seven days, [TEST] Corrosion Map Editor Validation sits at #15,323, inside the top 69% of ranked servers.
Rules and settings
What rules does [TEST] Corrosion Map Editor Validation enforce, and which settings does it use?
No gather rate appears in the name [TEST] Corrosion Map Editor Validation. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is off: Valve's anti-cheat.
Can you tell me the map for [TEST] Corrosion Map Editor Validation?
A procedural map of 4,500 with seed 1337, generated by the game, runs on [TEST] Corrosion Map Editor Validation. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
About the server
Which region is [TEST] Corrosion Map Editor Validation hosted in?
No region is published by [TEST] Corrosion Map Editor Validation. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 192.154.253.111:28025.
How well does [TEST] Corrosion Map Editor Validation perform?
Server fps averaged 48 over the last 48 hours, with a low of 38. It supported up to 132,206 entities, covering buildings, deployables and all other objects. Memory use peaked at 5,579 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on [TEST] Corrosion Map Editor Validation?
[TEST] Corrosion Map Editor Validation operates on Linux with Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [TEST] Corrosion Map Editor Validation stay online, and is it up right now?
At the time of this update, [TEST] Corrosion Map Editor Validation is live. About 11 days 5 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 18 October 2026.
Connecting
What is the way to connect to [TEST] Corrosion Map Editor Validation?
Enter client.connect 192.154.253.111:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.