The count
Live coverage · Rust server
Server_217_DevBlog
Offline Server_217_DevBlog is not on the server list right now. The figures below are from when it was last seen, 24d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,980, the top 71% of all ranked servers.
- The current map has been up 28d 12h, since Thursday 1 October, 17:09 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_217_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,980 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Server_217_DevBlog wipe?
Server_217_DevBlog's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 28 days 12 hours.
Tags and categories
Where does Server_217_DevBlog appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Server_217_DevBlog fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded.
How should you read the tags on Server_217_DevBlog?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2183 (Protocol): Join only if your game is on protocol 2183; oxide (Oxide): It runs the plugin framework Oxide (uMod); modded (Modded): Plugins or settings changes put this under Modded; h5e7466bf (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it: that is the tag list Server_217_DevBlog publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Server_217_DevBlog right now?
Last seen 24 days 18 hours ago, Server_217_DevBlog is offline right now.
How does Server_217_DevBlog compare with other Rust servers in the rankings?
Player hours over seven days put Server_217_DevBlog at #15,980, in the top 71% of all ranked servers.
Map and rules
What rules does Server_217_DevBlog enforce, and which settings does it use?
The name Server_217_DevBlog carries no gather rate. No group limit appears in its listing. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Anti-cheat: VAC from Valve is off.
Which map is live on Server_217_DevBlog?
Server_217_DevBlog uses a procedural map, which the game generates.
Server facts
What location is Server_217_DevBlog in?
No region is published by Server_217_DevBlog. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 193.107.108.174:28015.
What version of Rust is running on Server_217_DevBlog?
The setup on Server_217_DevBlog is Rust network protocol 2183 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is Server_217_DevBlog up now, and how steady is its uptime?
At the time of this update, Server_217_DevBlog is down, last seen 24 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 1 October 2026.
How to join
What steps connect you to Server_217_DevBlog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 193.107.108.174:28015.