The count
Live coverage · Rust server
Server_216_DevBlog
Offline Server_216_DevBlog is not on the server list right now. The figures below are from when it was last seen, 9d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,379, the top 70% of all ranked servers.
- The current map has been up 9d 2h, since Tuesday 20 October, 16:31 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_216_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,379 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does Server_216_DevBlog wipe?
Too few wipes are recorded for Server_216_DevBlog to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 9 days 2 hours.
Tags and filters
Which Rust Live Stats filters and lists does Server_216_DevBlog show up in?
On Rust Live Stats, Server_216_DevBlog is listed under Modded Rust servers live now. Under the filters Type: Modded; Last wipe: In the last 2 weeks it appears on the server list.
How should you read the tags on Server_216_DevBlog?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; v2180 (Protocol): You need protocol 2180 on your game to get in; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Modded: plugins or changed settings alter the game; hdf93daba (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust, which Server_216_DevBlog publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on Server_216_DevBlog?
Server_216_DevBlog reads offline at the moment; the last sighting was 9 days 2 hours ago.
What position does Server_216_DevBlog hold among Rust servers?
On player hours for the past seven days, Server_216_DevBlog sits at #15,379, inside the top 70% of ranked servers.
Rules and settings
What rules does Server_216_DevBlog enforce, and which settings does it use?
Nothing in the name of Server_216_DevBlog states a gather rate. No group limit appears in its listing. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. VAC is off: Valve's anti-cheat.
Which map is live on Server_216_DevBlog?
Server_216_DevBlog uses a procedural map, which the game generates.
Server facts
Where does Server_216_DevBlog sit geographically?
No region is published by Server_216_DevBlog. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 193.142.159.84:28015.
What version of Rust is running on Server_216_DevBlog?
Rust network protocol 2180 on Windows is what Server_216_DevBlog runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Server_216_DevBlog, and is it online at the moment?
At the time of this update, Server_216_DevBlog is down, last seen 9 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 20 October 2026.
Getting on
What steps connect you to Server_216_DevBlog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 193.142.159.84:28015.