The count
Live coverage · Rust server
Server_217_DevBlog
Offline Server_217_DevBlog is not on the server list right now. The figures below are from when it was last seen, 12d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,090, the top 70% of all ranked servers.
- The current map has been up 12d 11h, since Friday 16 October, 17:01 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_217_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,090 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Server_217_DevBlog wipe?
Too few wipes are recorded for Server_217_DevBlog to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 12 days 11 hours have passed since this world was generated.
Lists and tags
Where does Server_217_DevBlog appear in Rust Live Stats lists and filters?
On Rust Live Stats, Server_217_DevBlog is listed under Modded Rust servers live now. Under the filters Type: Modded; Last wipe: In the last 2 weeks it appears on the server list.
What do the tags listed for Server_217_DevBlog signify?
gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; v2183 (Protocol): Join only if your game is on protocol 2183; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): The game changes here through plugins or settings, so it is Modded; h5e7466bf (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it: that is the tag list Server_217_DevBlog publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on Server_217_DevBlog right now?
Last seen 12 days 10 hours ago, Server_217_DevBlog is offline right now.
Where does Server_217_DevBlog sit in the server rankings?
On player hours for the past seven days, Server_217_DevBlog sits at #15,090, inside the top 70% of ranked servers.
Map and rules
What rules does Server_217_DevBlog enforce, and which settings does it use?
Nothing in the name of Server_217_DevBlog states a gather rate. Group limits are not published. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Anti-cheat: VAC from Valve is off.
Which map is in use on Server_217_DevBlog?
A procedural map, generated by the game, runs on Server_217_DevBlog.
Server facts
Which region is Server_217_DevBlog hosted in?
There is no region from Server_217_DevBlog. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 193.232.161.40:28015.
What version of Rust is running on Server_217_DevBlog?
Server_217_DevBlog operates on Windows with Rust network protocol 2183. Steam updates it for you, but your game needs the same protocol to join.
Does Server_217_DevBlog stay online, and is it up right now?
As of now, Server_217_DevBlog is offline; the last sighting was 12 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 16 October 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto Server_217_DevBlog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 193.232.161.40:28015.