The count
Live coverage · Rust server
RELAY Local Playtest | Trio | 1.5x Build | Weekly
Offline RELAY Local Playtest | Trio | 1.5x Build | Weekly is not on the server list right now. The figures below are from when it was last seen, 40d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,398.
- The current map has been up 44d 19h, since Monday 14 September, 07:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RELAY Local Playtest | Trio | 1.5x Build | Weekly
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,398 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does RELAY Local Playtest | Trio | 1.5x Build | Weekly wipe?
Too few wipes are recorded for RELAY Local Playtest | Trio | 1.5x Build | Weekly to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 44 days 19 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does RELAY Local Playtest | Trio | 1.5x Build | Weekly show up in?
On Rust Live Stats, RELAY Local Playtest | Trio | 1.5x Build | Weekly is listed under Live 1.5x Rust servers, Modded Rust servers live now and Rust build and creative servers: live list. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 1.5x.
How should you read the tags on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
These are the tags RELAY Local Playtest | Trio | 1.5x Build | Weekly makes public: gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is RELAY Local Playtest | Trio | 1.5x Build | Weekly at the moment?
RELAY Local Playtest | Trio | 1.5x Build | Weekly reads offline at the moment; the last sighting was 40 days 15 hours ago.
What position does RELAY Local Playtest | Trio | 1.5x Build | Weekly hold among Rust servers?
On player hours for the past seven days, RELAY Local Playtest | Trio | 1.5x Build | Weekly sits at #15,398, inside the top – of ranked servers.
Settings and map
What rules does RELAY Local Playtest | Trio | 1.5x Build | Weekly enforce, and which settings does it use?
Gather rates on RELAY Local Playtest | Trio | 1.5x Build | Weekly are 1.5x, as its name states. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
The map on RELAY Local Playtest | Trio | 1.5x Build | Weekly is procedural, made by the game itself.
Server details
What location is RELAY Local Playtest | Trio | 1.5x Build | Weekly in?
There is no region from RELAY Local Playtest | Trio | 1.5x Build | Weekly. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 193.238.152.66:28015.
What Rust version is RELAY Local Playtest | Trio | 1.5x Build | Weekly on?
Rust network protocol 2633 and build 163794 on Windows is what RELAY Local Playtest | Trio | 1.5x Build | Weekly runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is RELAY Local Playtest | Trio | 1.5x Build | Weekly, and is it online at the moment?
As of now, RELAY Local Playtest | Trio | 1.5x Build | Weekly is offline; the last sighting was 40 days 15 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 18 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto RELAY Local Playtest | Trio | 1.5x Build | Weekly?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 193.238.152.66:28015.