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89,789 players on Rust servers right now 11,881 servers online 4,026 with players on 160 fresh wipes in the last three hours Empire SCI: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Empire SCI

Offline Empire SCI is not on the server list right now. The figures below are from when it was last seen, 23d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,843, the top 61% of all ranked servers.
  • The current map has been up 23d 8h, since Sunday 4 October, 11:58 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#13,843ranktop 61%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Empire SCI

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,843 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
187 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
184 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
33 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
161 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
57 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Empire SCI?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in.

On what timetable does Empire SCI wipe?

Empire SCI's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 23 days 8 hours.

Lists and tags

Where does Empire SCI appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Empire SCI fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

What meaning do the tags on Empire SCI carry?

These are the tags Empire SCI makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is Empire SCI at the moment?

Last seen 23 days 4 hours ago, Empire SCI is offline right now.

How does Empire SCI compare with other Rust servers in the rankings?

Player hours over seven days put Empire SCI at #13,843, in the top 61% of all ranked servers.

Map and rules

What rules does Empire SCI enforce, and which settings does it use?

Nothing in the name of Empire SCI states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Empire SCI?

A procedural map, generated by the game, runs on Empire SCI.

About the server

What location is Empire SCI in?

There is no region from Empire SCI. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 194.44.96.19:28015.

What version of Rust is running on Empire SCI?

Rust network protocol 2634 and build 166652 on Windows is what Empire SCI runs. To join, your game must use the same protocol; Steam handles the update for you.

Does Empire SCI stay online, and is it up right now?

At the time of this update, Empire SCI is down, last seen 23 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 4 October 2026.

Connecting

What is the way to connect to Empire SCI?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 194.44.96.19:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.