The count
Live coverage · Rust server
rrcapture dev
Offline rrcapture dev is not on the server list right now. The figures below are from when it was last seen, 17d ago.
Key points
- 1 of 4 players are on at the last check, 25% full.
- Over the last seven days it averages 0 players.
- It ranks #13,624, the top 61% of all ranked servers.
- The current map has been up 17d 4h, since Saturday 10 October, 20:47 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on rrcapture dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,624 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does rrcapture dev wipe?
Too few wipes are recorded for rrcapture dev to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 17 days 4 hours.
Tags and categories
Which Rust Live Stats filters and lists does rrcapture dev show up in?
These are the Rust Live Stats lists rrcapture dev fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
How should you read the tags on rrcapture dev?
These are the tags rrcapture dev makes public: gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): The slot count is 4; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on rrcapture dev right now?
rrcapture dev is not online at the moment, having last been seen 17 days 3 hours ago.
How does rrcapture dev compare with other Rust servers in the rankings?
Player hours over seven days put rrcapture dev at #13,624, in the top 61% of all ranked servers.
Map and rules
Which settings and rules are in force on rrcapture dev?
Nothing in the name of rrcapture dev states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is off: Valve's anti-cheat.
Which map is live on rrcapture dev?
rrcapture dev runs a game-generated procedural map: size 2,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
What location is rrcapture dev in?
No region is published by rrcapture dev. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 194.46.57.73:28025.
What Rust version is rrcapture dev on?
Rust network protocol 2634 and build 166652 on Windows is what rrcapture dev runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is rrcapture dev, and is it online at the moment?
At the time of this update, rrcapture dev is down, last seen 17 days 3 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 10 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto rrcapture dev?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 194.46.57.73:28025.