Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
69,381 players on Rust servers right now 11,801 servers online 3,608 with players on 187 fresh wipes in the last three hours Rust Devblog Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Rust Devblog Server

Offline Rust Devblog Server is not on the server list right now. The figures below are from when it was last seen, 12d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,594, the top 68% of all ranked servers.
  • The current map has been up 31d 12h, since Monday 28 September, 00:32 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#14,594ranktop 68%
31d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Rust Devblog Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,594 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
164 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
72 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
17 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
27 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 84 on average
251 / 700

Quick answers

from the figures on this page

Wiping

How often does Rust Devblog Server wipe, and at what times?

The record holds too few of Rust Devblog Server's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 31 days 12 hours have passed since this world was generated.

Tags and categories

Where does Rust Devblog Server appear in Rust Live Stats lists and filters?

On Rust Live Stats, Rust Devblog Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y it appears on the server list.

How should you read the tags on Rust Devblog Server?

These are the tags Rust Devblog Server makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; v2362 (Protocol): The server runs protocol 2362, so match that version to join; ptrak (Networking): RakNet, the game's usual network layer, carries this server; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on Rust Devblog Server right now?

Rust Devblog Server reads offline at the moment; the last sighting was 12 days 22 hours ago.

Where does Rust Devblog Server sit in the server rankings?

Player hours over seven days put Rust Devblog Server at #14,594, in the top 68% of all ranked servers.

Settings and map

Which settings and rules are in force on Rust Devblog Server?

No gather rate appears in the name Rust Devblog Server. No group limit appears in its listing. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. Anti-cheat: VAC from Valve is off.

Which map is in use on Rust Devblog Server?

A procedural map, generated by the game, runs on Rust Devblog Server.

Server details

Which region is Rust Devblog Server hosted in?

There is no region from Rust Devblog Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 194.46.58.122:28015.

What Rust version is Rust Devblog Server on?

Rust Devblog Server operates on Windows with Rust network protocol 2362. Steam updates it for you, but your game needs the same protocol to join.

Does Rust Devblog Server stay online, and is it up right now?

At the time of this update, Rust Devblog Server is down, last seen 12 days 22 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 16 October 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto Rust Devblog Server?

Enter client.connect 194.46.58.122:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players The slot count is 10.
v2362
Protocol The server runs protocol 2362, so match that version to join.
ptrak
Networking RakNet, the game's usual network layer, carries this server.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag Not one of Rust's standard tags — a plugin or the owner added it.
stok
Custom tag Not one of Rust's standard tags — a plugin or the owner added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.