The count
Live coverage · Rust server
Server_210_DevBlog
Offline Server_210_DevBlog is not on the server list right now. The figures below are from when it was last seen, 5d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 1 players, with a peak of 2.
- It ranks #9,396, the top 42% of all ranked servers.
- The current map has been up 7d 1h, since Thursday 22 October, 14:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_210_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,396 today
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does Server_210_DevBlog wipe?
The record holds too few of Server_210_DevBlog's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 7 days 1 hours.
Tags and categories
Which Rust Live Stats filters and lists does Server_210_DevBlog show up in?
These are the Rust Live Stats lists Server_210_DevBlog fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Last wipe: In the last 2 weeks.
What meaning do the tags on Server_210_DevBlog carry?
gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; v2201 (Protocol): Join only if your game is on protocol 2201; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): Modded: plugins or changed settings alter the game; hd910d3d2 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it: that is the tag list Server_210_DevBlog publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Server_210_DevBlog at the moment?
Server_210_DevBlog reads offline at the moment; the last sighting was 5 days 20 hours ago. Averaged across seven days, 1 players; the peak was 2.
Where does Server_210_DevBlog sit in the server rankings?
Ranked by seven-day player hours, Server_210_DevBlog is #9,396, placing it in the top 42% of ranked servers.
Rules and settings
What rules does Server_210_DevBlog enforce, and which settings does it use?
Nothing in the name of Server_210_DevBlog states a gather rate. It lists no limit on group size. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Anti-cheat: VAC from Valve is off.
Can you tell me the map for Server_210_DevBlog?
The map on Server_210_DevBlog is procedural, made by the game itself.
Server facts
Which region is Server_210_DevBlog hosted in?
No region is published by Server_210_DevBlog. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 194.48.218.212:28015.
What Rust version is Server_210_DevBlog on?
Server_210_DevBlog operates on Windows with Rust network protocol 2201. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Server_210_DevBlog stay online, and is it up right now?
As of now, Server_210_DevBlog is offline; the last sighting was 5 days 20 hours ago. 1 of 144 hours were online in the last 6 full days, giving 1% uptime. Rust Live Stats has tracked it since 22 October 2026.
Connecting
What steps connect you to Server_210_DevBlog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 194.48.218.212:28015.