The count
Live coverage · Rust server
Offline Multiplayer Simulation
Offline Offline Multiplayer Simulation is not on the server list right now. The figures below are from when it was last seen, 34d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,465, the top 71% of all ranked servers.
- The current map has been up 35d 5h, since Tuesday 22 September, 15:26 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Offline Multiplayer Simulation
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,465 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Offline Multiplayer Simulation wipe?
Offline Multiplayer Simulation's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 35 days 5 hours.
Tags and categories
Where does Offline Multiplayer Simulation appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Offline Multiplayer Simulation are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
What meaning do the tags on Offline Multiplayer Simulation carry?
These are the tags Offline Multiplayer Simulation makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on Offline Multiplayer Simulation right now?
Offline Multiplayer Simulation is not online at the moment, having last been seen 34 days 5 hours ago.
What position does Offline Multiplayer Simulation hold among Rust servers?
Ranked by seven-day player hours, Offline Multiplayer Simulation is #15,465, placing it in the top 71% of ranked servers.
Rules and settings
Which settings and rules are in force on Offline Multiplayer Simulation?
The name Offline Multiplayer Simulation carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on Offline Multiplayer Simulation?
Offline Multiplayer Simulation uses a procedural map, which the game generates.
Server details
Where does Offline Multiplayer Simulation sit geographically?
No region is published by Offline Multiplayer Simulation. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 194.53.1.237:28015.
What Rust version is Offline Multiplayer Simulation on?
The setup on Offline Multiplayer Simulation is Rust network protocol 2633 and build 165217 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Offline Multiplayer Simulation stay online, and is it up right now?
At the time of this update, Offline Multiplayer Simulation is down, last seen 34 days 5 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 23 September 2026.
How to join
What is the way to connect to Offline Multiplayer Simulation?
Enter client.connect 194.53.1.237:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.