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33,251 players on Rust servers right now 11,613 servers online 2,788 with players on 71 fresh wipes in the last three hours RR Physgun DEV: 0 players on now Updated every five minutes

LiveLive coverage · NA · uk1

RR Physgun DEV

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,341, the top 69% of all ranked servers, and #1513 in NA.
  • The current map has been up 16d 21h, since Monday 12 October, 09:12 UTC.
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vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,341ranktop 69% · #1513 in NA
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on RR Physgun DEV

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,341 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 41 on average
39 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
19 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
6 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
1 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
9 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
7 / 90

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on RR Physgun DEV?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does RR Physgun DEV wipe?

Too few wipes are recorded for RR Physgun DEV to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 16 days 21 hours.

Tags and categories

Who is in charge of RR Physgun DEV?

Most likely one operator runs them: RR Physgun DEV and 18 other tracked servers publish a joinmyga.me hostname.

Which Rust Live Stats filters and lists does RR Physgun DEV show up in?

On Rust Live Stats, RR Physgun DEV is listed under Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

How should you read the tags on RR Physgun DEV?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): The slot count is 100; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the standard the game uses; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser places this server under North America, which RR Physgun DEV publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on RR Physgun DEV?

RR Physgun DEV is carrying 0 players at the moment, with 100 slots in total. Across the past week the average was 0 players.

Where does RR Physgun DEV sit in the server rankings?

North America places RR Physgun DEV at #1,513; overall it is #15,341, inside the top 69% of ranked servers, by seven-day player hours.

Map and rules

What settings and rules does RR Physgun DEV run?

Nothing in the name of RR Physgun DEV states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for RR Physgun DEV?

RR Physgun DEV runs a game-generated procedural map: size 1,500, seed 1234567. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

Where does RR Physgun DEV sit geographically?

With its NA tag RR Physgun DEV lists itself in North America; its region code is uk1. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 194.69.160.15:28043 is its address.

Is performance on RR Physgun DEV steady?

It never went below 60 server fps in the last 48 hours, averaging 60. It supported up to 15,828 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,696 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is RR Physgun DEV on?

Rust network protocol 2634 and build 167584 on Linux is what RR Physgun DEV runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is RR Physgun DEV, and is it online at the moment?

Right now RR Physgun DEV is online. About 16 days 19 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to RR Physgun DEV?

Enter client.connect 194.69.160.15:28043 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players The slot count is 100.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$ruk1
Region code Region code: uk1.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America The server browser places this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.